// Copyright (c) 2019, Paul Ferrand
// All rights reserved.

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:

// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.

// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "SIMDHelpers.h"

template <>
void readInterleaved<float, true>(absl::Span<const float> input, absl::Span<float> outputLeft, absl::Span<float> outputRight) noexcept
{
    readInterleaved<float, false>(input, outputLeft, outputRight);
}

template <>
void writeInterleaved<float, true>(absl::Span<const float> inputLeft, absl::Span<const float> inputRight, absl::Span<float> output) noexcept
{
    writeInterleaved<float, false>(inputLeft, inputRight, output);
}

template <>
void fill<float, true>(absl::Span<float> output, float value) noexcept
{
    fill<float, false>(output, value);
}

template <>
void exp<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
    exp<float, false>(input, output);
}

template <>
void log<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
    log<float, false>(input, output);
}

template <>
void sin<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
    sin<float, false>(input, output);
}

template <>
void cos<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
    cos<float, false>(input, output);
}

template <>
void applyGain<float, true>(float gain, absl::Span<const float> input, absl::Span<float> output) noexcept
{
    applyGain<float, false>(gain, input, output);
}

template <>
void applyGain<float, true>(absl::Span<const float> gain, absl::Span<const float> input, absl::Span<float> output) noexcept
{
    applyGain<float, false>(gain, input, output);
}

template <>
void multiplyAdd<float, true>(absl::Span<const float> gain, absl::Span<const float> input, absl::Span<float> output) noexcept
{
    multiplyAdd<float, false>(gain, input, output);
}

template <>
float loopingSFZIndex<float, true>(absl::Span<const float> jumps, absl::Span<float> leftCoeff, absl::Span<float> rightCoeff, absl::Span<int> indices, float floatIndex, float loopEnd, float loopStart) noexcept
{
    return loopingSFZIndex<float, false>(jumps, leftCoeff, rightCoeff, indices, floatIndex, loopEnd, loopStart);
}

template <>
float saturatingSFZIndex<float, true>(absl::Span<const float> jumps, absl::Span<float> leftCoeff, absl::Span<float> rightCoeff, absl::Span<int> indices, float floatIndex, float loopEnd) noexcept
{
    return saturatingSFZIndex<float, false>(jumps, leftCoeff, rightCoeff, indices, floatIndex, loopEnd);
}


template <>
float linearRamp<float, true>(absl::Span<float> output, float start, float step) noexcept
{
    return linearRamp<float, false>(output, start, step);
}

template <>
float multiplicativeRamp<float, true>(absl::Span<float> output, float start, float step) noexcept
{
    return multiplicativeRamp<float, false>(output, start, step);
}

template <>
void add<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
    add<float, false>(input, output);
}

template <>
void add<float, true>(float value, absl::Span<float> output) noexcept
{
    add<float, false>(value, output);
}

template <>
void subtract<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
    subtract<float, false>(input, output);
}

template <>
void subtract<float, true>(const float value, absl::Span<float> output) noexcept
{
    subtract<float, false>(value, output);
}


template <>
void copy<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
    copy<float, false>(input, output);
}

template <>
void pan<float, true>(absl::Span<const float> panEnvelope, absl::Span<float> leftBuffer, absl::Span<float> rightBuffer) noexcept
{
    pan<float, false>(panEnvelope, leftBuffer, rightBuffer);
}

template <>
float mean<float, true>(absl::Span<const float> vector) noexcept
{
    return mean<float, false>(vector);
}

template <>
float meanSquared<float, true>(absl::Span<const float> vector) noexcept
{
    return meanSquared<float, false>(vector);
}

template <>
void cumsum<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
    cumsum<float, false>(input, output);
}

template<>
void sfzInterpolationCast<float, true>(absl::Span<const float> floatJumps, absl::Span<int> jumps, absl::Span<float> leftCoeffs, absl::Span<float> rightCoeffs) noexcept
{
    sfzInterpolationCast<float, false>(floatJumps, jumps, leftCoeffs, rightCoeffs);
}

template <>
void diff<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
    diff<float, false>(input, output);
}