Use a color pair for key/switch, giving switch priority
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parent
c29f2bd27e
commit
099ee14b01
2 changed files with 7 additions and 20 deletions
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@ -33,7 +33,6 @@ struct SPiano::Impl {
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float keyUsedHue_ = 0.55;
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float keyUsedHue_ = 0.55;
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float keySwitchHue_ = 0.0;
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float keySwitchHue_ = 0.0;
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float keyUsedAndSwitchHue_ = 0.85;
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float whiteKeyChroma_ = 0.9;
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float whiteKeyChroma_ = 0.9;
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float blackKeyChroma_ = 0.75;
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float blackKeyChroma_ = 0.75;
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float whiteKeyLuma_ = 0.9;
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float whiteKeyLuma_ = 0.9;
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@ -126,16 +125,16 @@ void SPiano::setKeyValue(unsigned key, float value)
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invalid();
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invalid();
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}
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}
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int SPiano::getKeyRole(unsigned key)
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SPiano::KeyRole SPiano::getKeyRole(unsigned key)
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{
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{
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Impl& impl = *impl_;
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Impl& impl = *impl_;
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int role = 0;
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KeyRole role = KeyRole::Unused;
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if (key < 128) {
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if (key < 128) {
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if (impl.keyUsed_.test(key))
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role |= KeyRole::Note;
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if (impl.keyswitchUsed_.test(key))
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if (impl.keyswitchUsed_.test(key))
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role |= KeyRole::Switch;
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role = KeyRole::Switch;
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else if (impl.keyUsed_.test(key))
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role = KeyRole::Note;
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}
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}
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return role;
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return role;
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@ -189,12 +188,6 @@ void SPiano::draw(CDrawContext* dc)
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goto whiteKeyDefault;
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goto whiteKeyDefault;
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hcy.h = impl.keyUsedHue_;
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hcy.h = impl.keyUsedHue_;
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break;
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break;
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case KeyRole::Note|KeyRole::Switch:
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if (!allKeysUsed) {
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hcy.h = impl.keyUsedAndSwitchHue_;
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break;
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}
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// fall through
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case KeyRole::Switch:
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case KeyRole::Switch:
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hcy.h = impl.keySwitchHue_;
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hcy.h = impl.keySwitchHue_;
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break;
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break;
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@ -235,12 +228,6 @@ void SPiano::draw(CDrawContext* dc)
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goto blackKeyDefault;
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goto blackKeyDefault;
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hcy.h = impl.keyUsedHue_;
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hcy.h = impl.keyUsedHue_;
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break;
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break;
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case KeyRole::Note|KeyRole::Switch:
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if (!allKeysUsed) {
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hcy.h = impl.keyUsedAndSwitchHue_;
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break;
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}
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// fall through
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case KeyRole::Switch:
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case KeyRole::Switch:
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hcy.h = impl.keySwitchHue_;
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hcy.h = impl.keySwitchHue_;
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break;
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break;
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@ -29,13 +29,13 @@ public:
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void setKeyswitchUsed(unsigned key, bool used);
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void setKeyswitchUsed(unsigned key, bool used);
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void setKeyValue(unsigned key, float value);
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void setKeyValue(unsigned key, float value);
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enum KeyRole : int {
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enum class KeyRole : int {
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Unused = 0,
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Unused = 0,
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Note = 1 << 0,
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Note = 1 << 0,
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Switch = 1 << 1,
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Switch = 1 << 1,
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};
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};
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int getKeyRole(unsigned key);
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KeyRole getKeyRole(unsigned key);
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std::function<void(unsigned, float)> onKeyPressed;
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std::function<void(unsigned, float)> onKeyPressed;
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std::function<void(unsigned, float)> onKeyReleased;
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std::function<void(unsigned, float)> onKeyReleased;
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