Corrected a bug when changing the number of voices where the voices were not completely prepped
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1 changed files with 6 additions and 0 deletions
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@ -532,6 +532,12 @@ void sfz::Synth::resetVoices(int numVoices)
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voices.clear();
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voices.clear();
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for (int i = 0; i < numVoices; ++i)
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for (int i = 0; i < numVoices; ++i)
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voices.push_back(std::make_unique<Voice>(midiState));
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voices.push_back(std::make_unique<Voice>(midiState));
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for (auto& voice: voices) {
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voice->setSampleRate(this->sampleRate);
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voice->setSamplesPerBlock(this->samplesPerBlock);
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}
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voiceViewArray.reserve(numVoices);
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voiceViewArray.reserve(numVoices);
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this->numVoices = numVoices;
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this->numVoices = numVoices;
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}
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}
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