Initial effects
This commit is contained in:
parent
291920f263
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28c12f32f3
13 changed files with 852 additions and 18 deletions
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@ -15,6 +15,9 @@ set (SFIZZ_SOURCES
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sfizz/FloatEnvelopes.cpp
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sfizz/FloatEnvelopes.cpp
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sfizz/Logger.cpp
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sfizz/Logger.cpp
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sfizz/SfzFilter.cpp
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sfizz/SfzFilter.cpp
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sfizz/Effects.cpp
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sfizz/effects/Nothing.cpp
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sfizz/effects/Lofi.cpp
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)
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)
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include (SfizzSIMDSourceFiles)
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include (SfizzSIMDSourceFiles)
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@ -209,6 +209,22 @@ public:
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return {};
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return {};
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}
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}
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/**
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* @brief Convert implicitly to a pointer of channels
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*/
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operator const float* const *() const noexcept
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{
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return spans.data();
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}
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/**
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* @brief Convert implicitly to a pointer of channels
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*/
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operator float* const *() noexcept
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{
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return spans.data();
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}
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/**
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/**
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* @brief Get a Span<Type> corresponding to a specific channel
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* @brief Get a Span<Type> corresponding to a specific channel
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*
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*
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@ -69,6 +69,10 @@ namespace config {
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*/
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*/
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const absl::string_view midnamManufacturer { "The Sfizz authors" };
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const absl::string_view midnamManufacturer { "The Sfizz authors" };
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const absl::string_view midnamModel { "Sfizz" };
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const absl::string_view midnamModel { "Sfizz" };
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/**
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Limit of how many "fxN" buses are accepted (in SFZv2, maximum is 4)
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*/
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constexpr int maxEffectBuses { 256 };
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} // namespace config
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} // namespace config
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// Enable or disable SIMD accelerators by default
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// Enable or disable SIMD accelerators by default
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137
src/sfizz/Effects.cpp
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137
src/sfizz/Effects.cpp
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@ -0,0 +1,137 @@
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// SPDX-License-Identifier: BSD-2-Clause
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// This code is part of the sfizz library and is licensed under a BSD 2-clause
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// license. You should have receive a LICENSE.md file along with the code.
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// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
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#include "Effects.h"
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#include "AudioSpan.h"
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#include "Opcode.h"
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#include "SIMDHelpers.h"
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#include "Config.h"
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#include "effects/Nothing.h"
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#include "effects/Lofi.h"
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#include <algorithm>
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namespace sfz {
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void EffectFactory::registerStandardEffectTypes()
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{
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// TODO
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registerEffectType("lofi", fx::Lofi::makeInstance);
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}
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void EffectFactory::registerEffectType(absl::string_view name, Effect::MakeInstance& make)
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{
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FactoryEntry ent;
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ent.name = std::string(name);
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ent.make = &make;
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_entries.push_back(std::move(ent));
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}
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Effect* EffectFactory::makeEffect(absl::Span<const Opcode> members)
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{
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const Opcode* opcode = nullptr;
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for (auto it = members.rbegin(); it != members.rend() && !opcode; ++it) {
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if (it->lettersOnlyHash == hash("type"))
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opcode = &*it;
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}
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if (!opcode) {
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DBG("The effect does not specify a type");
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return new sfz::fx::Nothing;
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}
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absl::string_view type = opcode->value;
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auto it = _entries.begin();
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auto end = _entries.end();
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for (; it != end && it->name != type; ++it)
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;
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if (it == end) {
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DBG("Unsupported effect type: " << type);
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return new sfz::fx::Nothing;
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}
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Effect* fx = it->make(members);
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if (!fx) {
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DBG("Could not instantiate effect of type: " << type);
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return new sfz::fx::Nothing;
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}
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return fx;
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}
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///
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EffectBus::EffectBus()
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{
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}
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EffectBus::~EffectBus()
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{
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}
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void EffectBus::addEffect(std::unique_ptr<Effect> fx)
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{
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_effects.emplace_back(std::move(fx));
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}
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void EffectBus::clearInputs(unsigned nframes)
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{
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AudioSpan<float>(_inputs).first(nframes).fill(0.0f);
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AudioSpan<float>(_outputs).first(nframes).fill(0.0f);
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}
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void EffectBus::addToInputs(const float* const addInput[], float addGain, unsigned nframes)
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{
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if (addGain == 0)
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return;
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for (unsigned c = 0; c < EffectChannels; ++c) {
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absl::Span<const float> addIn(addInput[c], nframes);
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sfz::multiplyAdd(addGain, addIn, _inputs.getSpan(c));
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}
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}
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void EffectBus::init(double sampleRate)
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{
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for (const auto& effectPtr : _effects)
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effectPtr->init(sampleRate);
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}
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void EffectBus::clear()
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{
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for (const auto& effectPtr : _effects)
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effectPtr->clear();
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}
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void EffectBus::process(unsigned nframes)
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{
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size_t numEffects = _effects.size();
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if (numEffects > 0 && hasNonZeroOutput()) {
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_effects[0]->process(
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AudioSpan<float>(_inputs), AudioSpan<float>(_outputs), nframes);
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for (size_t i = 1; i < numEffects; ++i)
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_effects[i]->process(
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AudioSpan<float>(_outputs), AudioSpan<float>(_outputs), nframes);
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} else
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fx::Nothing().process(
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AudioSpan<float>(_inputs), AudioSpan<float>(_outputs), nframes);
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}
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void EffectBus::mixOutputsTo(float* const mainOutput[], float* const mixOutput[], unsigned nframes)
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{
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const float gainToMain = _gainToMain;
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const float gainToMix = _gainToMix;
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for (unsigned c = 0; c < EffectChannels; ++c) {
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absl::Span<const float> fxOut = _outputs.getConstSpan(c);
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sfz::multiplyAdd(gainToMain, fxOut, absl::Span<float>(mainOutput[c], nframes));
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sfz::multiplyAdd(gainToMix, fxOut, absl::Span<float>(mixOutput[c], nframes));
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}
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}
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} // namespace sfz
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147
src/sfizz/Effects.h
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147
src/sfizz/Effects.h
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@ -0,0 +1,147 @@
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// SPDX-License-Identifier: BSD-2-Clause
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// This code is part of the sfizz library and is licensed under a BSD 2-clause
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// license. You should have receive a LICENSE.md file along with the code.
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// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
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#pragma once
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#include "AudioBuffer.h"
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#include "absl/strings/string_view.h"
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#include "absl/types/span.h"
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#include <array>
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#include <vector>
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#include <memory>
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namespace sfz {
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struct Opcode;
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enum {
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// Number of channels processed by effects
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EffectChannels = 2,
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};
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/**
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@brief Abstract base of SFZ effects
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*/
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class Effect {
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public:
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virtual ~Effect() {}
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/**
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@brief Initializes with the given sample rate.
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*/
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virtual void init(double sampleRate) = 0;
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/**
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@brief Reset the state to initial.
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*/
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virtual void clear() = 0;
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/**
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@brief Computes a cycle of the effect in stereo.
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*/
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virtual void process(const float* const inputs[], float* const outputs[], unsigned nframes) = 0;
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/**
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@brief Type of the factory function used to instantiate an effect given
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the contents of the <effect> block
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*/
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typedef Effect* (MakeInstance)(absl::Span<const Opcode> members);
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};
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/**
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@brief SFZ effects factory
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*/
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class EffectFactory {
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public:
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/**
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@brief Registers all available standard effects into the factory.
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*/
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void registerStandardEffectTypes();
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/**
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@brief Registers a user-defined effect into the factory.
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*/
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void registerEffectType(absl::string_view name, Effect::MakeInstance& make);
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/**
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@brief Instantiates an effect given the contents of the <effect> block.
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*/
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Effect* makeEffect(absl::Span<const Opcode> members);
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private:
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struct FactoryEntry {
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std::string name;
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Effect::MakeInstance* make;
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};
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std::vector<FactoryEntry> _entries;
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};
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/**
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@brief Sequence of effects processed in series
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*/
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class EffectBus {
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public:
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EffectBus();
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~EffectBus();
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/**
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@brief Adds an effect at the end of the bus.
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*/
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void addEffect(std::unique_ptr<Effect> fx);
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/**
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@brief Checks whether this bus can produce output.
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*/
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bool hasNonZeroOutput() const { return _gainToMain != 0 || _gainToMix != 0; }
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/**
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@brief Sets the amount of effect output going to the main.
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*/
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void setGainToMain(float gain) { _gainToMain = gain; }
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/**
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@brief Sets the amount of effect output going to the mix.
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*/
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void setGainToMix(float gain) { _gainToMix = gain; }
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/**
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@brief Resets the input buffers to zero.
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*/
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void clearInputs(unsigned nframes);
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/**
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@brief Adds some audio into the input buffer.
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*/
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void addToInputs(const float* const addInput[], float addGain, unsigned nframes);
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/**
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@brief Initializes all effects in the bus with the given sample rate.
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*/
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void init(double sampleRate);
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/**
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@brief Resets the state of all effects in the bus.
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*/
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void clear();
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/**
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@brief Computes a cycle of the effect bus.
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*/
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void process(unsigned nframes);
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/**
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@brief Mixes the outputs into a pair of stereo signals: Main and Mix.
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*/
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void mixOutputsTo(float* const mainOutput[], float* const mixOutput[], unsigned nframes);
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private:
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std::vector<std::unique_ptr<Effect>> _effects;
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AudioBuffer<float> _inputs { EffectChannels, config::defaultSamplesPerBlock };
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AudioBuffer<float> _outputs { EffectChannels, config::defaultSamplesPerBlock };
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float _gainToMain = 0.0;
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float _gainToMix = 0.0;
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};
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} // namespace sfz
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@ -733,6 +733,20 @@ bool sfz::Region::parseOpcode(const Opcode& opcode)
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setCCPairFromOpcode(opcode, amplitudeEG.ccSustain, Default::egOnCCPercentRange);
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setCCPairFromOpcode(opcode, amplitudeEG.ccSustain, Default::egOnCCPercentRange);
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break;
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break;
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case hash("effect"): // effect&
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{
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const auto effectNumber = opcode.backParameter();
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if (!effectNumber || *effectNumber < 1 || *effectNumber > config::maxEffectBuses)
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break;
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auto value = readOpcode<float>(opcode.value, {0, 100});
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if (!value)
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break;
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if (static_cast<size_t>(*effectNumber + 1) > gainToEffect.size())
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gainToEffect.resize(*effectNumber + 1);
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gainToEffect[*effectNumber] = *value / 100;
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break;
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}
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// Ignored opcodes
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// Ignored opcodes
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case hash("hichan"):
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case hash("hichan"):
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case hash("lochan"):
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case hash("lochan"):
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@ -1073,3 +1087,11 @@ void sfz::Region::offsetAllKeys(int offset) noexcept
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crossfadeKeyOutRange.setEnd(offsetAndClamp(end, offset, Default::keyRange));
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crossfadeKeyOutRange.setEnd(offsetAndClamp(end, offset, Default::keyRange));
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}
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}
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}
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}
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float sfz::Region::getGainToEffectBus(unsigned number) const noexcept
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{
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if (number >= gainToEffect.size())
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return 0.0;
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return gainToEffect[number];
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}
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@ -39,6 +39,9 @@ struct Region {
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: midiState(midiState), defaultPath(std::move(defaultPath))
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: midiState(midiState), defaultPath(std::move(defaultPath))
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{
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{
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ccSwitched.set();
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ccSwitched.set();
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gainToEffect.reserve(5); // sufficient room for main and fx1-4
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gainToEffect.push_back(1.0); // contribute 100% into the main bus
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}
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}
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Region(const Region&) = default;
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Region(const Region&) = default;
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~Region() = default;
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~Region() = default;
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@ -206,6 +209,12 @@ struct Region {
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bool hasKeyswitches() const noexcept { return keyswitchDown || keyswitchUp || keyswitch || previousNote; }
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bool hasKeyswitches() const noexcept { return keyswitchDown || keyswitchUp || keyswitch || previousNote; }
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/**
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* @brief Get the gain this region contributes into the input of the Nth
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* effect bus
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*/
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float getGainToEffectBus(unsigned number) const noexcept;
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// Sound source: sample playback
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// Sound source: sample playback
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std::string sample {}; // Sample
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std::string sample {}; // Sample
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float delay { Default::delay }; // delay
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float delay { Default::delay }; // delay
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@ -297,6 +306,10 @@ struct Region {
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EGDescription filterEG;
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EGDescription filterEG;
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bool isStereo { false };
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bool isStereo { false };
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// Effects
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std::vector<float> gainToEffect;
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private:
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private:
|
||||||
const MidiState& midiState;
|
const MidiState& midiState;
|
||||||
bool keySwitched { true };
|
bool keySwitched { true };
|
||||||
|
|
|
||||||
|
|
@ -21,12 +21,16 @@
|
||||||
using namespace std::literals;
|
using namespace std::literals;
|
||||||
|
|
||||||
sfz::Synth::Synth()
|
sfz::Synth::Synth()
|
||||||
|
: Synth(config::numVoices)
|
||||||
{
|
{
|
||||||
resetVoices(this->numVoices);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
sfz::Synth::Synth(int numVoices)
|
sfz::Synth::Synth(int numVoices)
|
||||||
{
|
{
|
||||||
|
effectFactory.registerStandardEffectTypes();
|
||||||
|
|
||||||
|
effectBuses.reserve(5); // sufficient room for main and fx1-4
|
||||||
|
|
||||||
resetVoices(numVoices);
|
resetVoices(numVoices);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -70,7 +74,7 @@ void sfz::Synth::callback(absl::string_view header, const std::vector<Opcode>& m
|
||||||
numCurves++;
|
numCurves++;
|
||||||
break;
|
break;
|
||||||
case hash("effect"):
|
case hash("effect"):
|
||||||
// TODO: implement effects
|
handleEffectOpcodes(members);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
std::cerr << "Unknown header: " << header << '\n';
|
std::cerr << "Unknown header: " << header << '\n';
|
||||||
|
|
@ -118,6 +122,10 @@ void sfz::Synth::clear()
|
||||||
for (auto& list: ccActivationLists)
|
for (auto& list: ccActivationLists)
|
||||||
list.clear();
|
list.clear();
|
||||||
regions.clear();
|
regions.clear();
|
||||||
|
effectBuses.clear();
|
||||||
|
EffectBus* mainBus = new EffectBus;
|
||||||
|
effectBuses.emplace_back(mainBus);
|
||||||
|
mainBus->setGainToMain(1.0);
|
||||||
resources.filePool.clear();
|
resources.filePool.clear();
|
||||||
resources.logger.clear();
|
resources.logger.clear();
|
||||||
numGroups = 0;
|
numGroups = 0;
|
||||||
|
|
@ -185,6 +193,75 @@ void sfz::Synth::handleControlOpcodes(const std::vector<Opcode>& members)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void sfz::Synth::handleEffectOpcodes(const std::vector<Opcode>& members)
|
||||||
|
{
|
||||||
|
absl::string_view busName = "main";
|
||||||
|
|
||||||
|
auto getOrCreateBus = [this](unsigned index) -> EffectBus& {
|
||||||
|
if (index + 1 > effectBuses.size())
|
||||||
|
effectBuses.resize(index + 1);
|
||||||
|
EffectBusPtr &slot = effectBuses[index];
|
||||||
|
if (!slot)
|
||||||
|
slot.reset(new EffectBus);
|
||||||
|
return *slot;
|
||||||
|
};
|
||||||
|
|
||||||
|
for (const Opcode& opcode : members) {
|
||||||
|
switch (opcode.lettersOnlyHash) {
|
||||||
|
case hash("bus"):
|
||||||
|
busName = opcode.value;
|
||||||
|
break;
|
||||||
|
|
||||||
|
// note(jpc): gain opcodes are linear volumes in % units
|
||||||
|
|
||||||
|
case hash("directtomain"):
|
||||||
|
if (auto valueOpt = readOpcode<float>(opcode.value, {0, 100}))
|
||||||
|
getOrCreateBus(0).setGainToMain(*valueOpt / 100);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case hash("fxtomain"): // fx&tomain
|
||||||
|
if (auto numberOpt = opcode.firstParameter()) {
|
||||||
|
unsigned number = *numberOpt;
|
||||||
|
if (number < 1 || number > config::maxEffectBuses)
|
||||||
|
break;
|
||||||
|
if (auto valueOpt = readOpcode<float>(opcode.value, {0, 100}))
|
||||||
|
getOrCreateBus(number).setGainToMain(*valueOpt / 100);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case hash("fxtomix"): // fx&tomix
|
||||||
|
if (auto numberOpt = opcode.firstParameter()) {
|
||||||
|
unsigned number = *numberOpt;
|
||||||
|
if (number < 1 || number > config::maxEffectBuses)
|
||||||
|
break;
|
||||||
|
if (auto valueOpt = readOpcode<float>(opcode.value, {0, 100}))
|
||||||
|
getOrCreateBus(number).setGainToMix(*valueOpt / 100);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned busIndex;
|
||||||
|
if (busName.empty() || busName == "main")
|
||||||
|
busIndex = 0;
|
||||||
|
else if (busName.size() > 2 && busName.substr(0, 2) == "fx" &&
|
||||||
|
absl::SimpleAtoi(busName.substr(2), &busIndex) &&
|
||||||
|
busIndex >= 1 && busIndex <= config::maxEffectBuses) {
|
||||||
|
// an effect bus fxN, with N usually in [1,4]
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
DBG("Unsupported effect bus: " << busName);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// create the effect and add it
|
||||||
|
EffectBus& bus = getOrCreateBus(busIndex);
|
||||||
|
Effect* fx = effectFactory.makeEffect(members);
|
||||||
|
bus.addEffect(std::unique_ptr<Effect>(fx));
|
||||||
|
|
||||||
|
fx->init(sampleRate);
|
||||||
|
}
|
||||||
|
|
||||||
void addEndpointsToVelocityCurve(sfz::Region& region)
|
void addEndpointsToVelocityCurve(sfz::Region& region)
|
||||||
{
|
{
|
||||||
if (region.velocityPoints.size() > 0) {
|
if (region.velocityPoints.size() > 0) {
|
||||||
|
|
@ -385,6 +462,7 @@ void sfz::Synth::setSamplesPerBlock(int samplesPerBlock) noexcept
|
||||||
|
|
||||||
this->samplesPerBlock = samplesPerBlock;
|
this->samplesPerBlock = samplesPerBlock;
|
||||||
this->tempBuffer.resize(samplesPerBlock);
|
this->tempBuffer.resize(samplesPerBlock);
|
||||||
|
this->tempMixNodeBuffer.resize(samplesPerBlock);
|
||||||
for (auto& voice : voices)
|
for (auto& voice : voices)
|
||||||
voice->setSamplesPerBlock(samplesPerBlock);
|
voice->setSamplesPerBlock(samplesPerBlock);
|
||||||
}
|
}
|
||||||
|
|
@ -402,13 +480,17 @@ void sfz::Synth::setSampleRate(float sampleRate) noexcept
|
||||||
|
|
||||||
resources.filterPool.setSampleRate(sampleRate);
|
resources.filterPool.setSampleRate(sampleRate);
|
||||||
resources.eqPool.setSampleRate(sampleRate);
|
resources.eqPool.setSampleRate(sampleRate);
|
||||||
|
|
||||||
|
for (size_t i = 0, n = effectBuses.size(); i < n; ++i) {
|
||||||
|
if (EffectBus* bus = effectBuses[i].get())
|
||||||
|
bus->init(sampleRate);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sfz::Synth::renderBlock(AudioSpan<float> buffer) noexcept
|
void sfz::Synth::renderBlock(AudioSpan<float> buffer) noexcept
|
||||||
{
|
{
|
||||||
ScopedFTZ ftz;
|
ScopedFTZ ftz;
|
||||||
|
|
||||||
|
|
||||||
if (freeWheeling)
|
if (freeWheeling)
|
||||||
resources.filePool.waitForBackgroundLoading();
|
resources.filePool.waitForBackgroundLoading();
|
||||||
|
|
||||||
|
|
@ -416,32 +498,71 @@ void sfz::Synth::renderBlock(AudioSpan<float> buffer) noexcept
|
||||||
if (!canEnterCallback)
|
if (!canEnterCallback)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
size_t numFrames = buffer.getNumFrames();
|
||||||
|
size_t numEffectBuses = effectBuses.size();
|
||||||
|
auto temp = AudioSpan<float>(tempBuffer).first(numFrames);
|
||||||
|
auto tempMixNode = AudioSpan<float>(tempMixNodeBuffer).first(numFrames);
|
||||||
|
|
||||||
|
// Prepare the effect inputs. They are mixes of per-region outputs.
|
||||||
|
for (size_t i = 0; i < numEffectBuses; ++i) {
|
||||||
|
if (EffectBus* bus = effectBuses[i].get())
|
||||||
|
bus->clearInputs(numFrames);
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
CallbackBreakdown callbackBreakdown;
|
CallbackBreakdown callbackBreakdown;
|
||||||
int numActiveVoices { 0 };
|
int numActiveVoices { 0 };
|
||||||
{ // Main render block
|
{ // Main render block
|
||||||
ScopedTiming logger { callbackBreakdown.renderMethod };
|
ScopedTiming logger { callbackBreakdown.renderMethod };
|
||||||
buffer.fill(0.0f);
|
buffer.fill(0.0f);
|
||||||
|
tempMixNode.fill(0.0f);
|
||||||
resources.filePool.cleanupPromises();
|
resources.filePool.cleanupPromises();
|
||||||
|
|
||||||
|
|
||||||
auto tempSpan = AudioSpan<float>(tempBuffer).first(buffer.getNumFrames());
|
|
||||||
for (auto& voice : voices) {
|
for (auto& voice : voices) {
|
||||||
if (!voice->isFree()) {
|
if (voice->isFree())
|
||||||
numActiveVoices++;
|
continue;
|
||||||
voice->renderBlock(tempSpan);
|
|
||||||
buffer.add(tempSpan);
|
|
||||||
callbackBreakdown.data += voice->getLastDataDuration();
|
|
||||||
callbackBreakdown.amplitude += voice->getLastAmplitudeDuration();
|
|
||||||
callbackBreakdown.filters += voice->getLastFilterDuration();
|
|
||||||
callbackBreakdown.panning += voice->getLastPanningDuration();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
buffer.applyGain(db2mag(volume));
|
const Region* region = voice->getRegion();
|
||||||
|
|
||||||
|
numActiveVoices++;
|
||||||
|
voice->renderBlock(temp);
|
||||||
|
|
||||||
|
// Add the output into the effects linked to this region
|
||||||
|
for (size_t i = 0; i < numEffectBuses; ++i) {
|
||||||
|
if (EffectBus* bus = effectBuses[i].get()) {
|
||||||
|
float addGain = region->getGainToEffectBus(i);
|
||||||
|
bus->addToInputs(temp, addGain, numFrames);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
callbackBreakdown.data += voice->getLastDataDuration();
|
||||||
|
callbackBreakdown.amplitude += voice->getLastAmplitudeDuration();
|
||||||
|
callbackBreakdown.filters += voice->getLastFilterDuration();
|
||||||
|
callbackBreakdown.panning += voice->getLastPanningDuration();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Apply effect buses
|
||||||
|
// -- note(jpc) there is always a "main" bus which is initially empty.
|
||||||
|
// without any <effect>, the signal is just going to flow through it.
|
||||||
|
for (size_t i = 0; i < numEffectBuses; ++i) {
|
||||||
|
if (EffectBus* bus = effectBuses[i].get()) {
|
||||||
|
bus->process(numFrames);
|
||||||
|
bus->mixOutputsTo(buffer, tempMixNode, numFrames);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add the Mix output (fxNtomix opcodes)
|
||||||
|
// -- note(jpc) the purpose of the Mix output is not known.
|
||||||
|
// perhaps it's designed as extension point for custom processing?
|
||||||
|
// as default behavior, it adds itself to the Main signal.
|
||||||
|
buffer.add(tempMixNode);
|
||||||
|
|
||||||
|
// Apply the master volume
|
||||||
|
buffer.applyGain(db2mag(volume));
|
||||||
|
|
||||||
callbackBreakdown.dispatch = dispatchDuration;
|
callbackBreakdown.dispatch = dispatchDuration;
|
||||||
resources.logger.logCallbackTime(std::move(callbackBreakdown), numActiveVoices, buffer.getNumFrames());
|
resources.logger.logCallbackTime(std::move(callbackBreakdown), numActiveVoices, numFrames);
|
||||||
|
|
||||||
// Reset the dispatch counter
|
// Reset the dispatch counter
|
||||||
dispatchDuration = Duration(0);
|
dispatchDuration = Duration(0);
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,7 @@
|
||||||
#include "Parser.h"
|
#include "Parser.h"
|
||||||
#include "Voice.h"
|
#include "Voice.h"
|
||||||
#include "Region.h"
|
#include "Region.h"
|
||||||
|
#include "Effects.h"
|
||||||
#include "LeakDetector.h"
|
#include "LeakDetector.h"
|
||||||
#include "MidiState.h"
|
#include "MidiState.h"
|
||||||
#include "AudioSpan.h"
|
#include "AudioSpan.h"
|
||||||
|
|
@ -400,6 +401,12 @@ private:
|
||||||
* @param members the opcodes of the <control> block
|
* @param members the opcodes of the <control> block
|
||||||
*/
|
*/
|
||||||
void handleControlOpcodes(const std::vector<Opcode>& members);
|
void handleControlOpcodes(const std::vector<Opcode>& members);
|
||||||
|
/**
|
||||||
|
* @brief Helper function to dispatch <effect> opcodes
|
||||||
|
*
|
||||||
|
* @param members the opcodes of the <effect> block
|
||||||
|
*/
|
||||||
|
void handleEffectOpcodes(const std::vector<Opcode>& members);
|
||||||
/**
|
/**
|
||||||
* @brief Helper function to merge all the currently active opcodes
|
* @brief Helper function to merge all the currently active opcodes
|
||||||
* as set by the successive callbacks and create a new region to store
|
* as set by the successive callbacks and create a new region to store
|
||||||
|
|
@ -441,8 +448,14 @@ private:
|
||||||
std::array<RegionPtrVector, 128> noteActivationLists;
|
std::array<RegionPtrVector, 128> noteActivationLists;
|
||||||
std::array<RegionPtrVector, config::numCCs> ccActivationLists;
|
std::array<RegionPtrVector, config::numCCs> ccActivationLists;
|
||||||
|
|
||||||
// Internal temporary buffer
|
// Effect factory and buses
|
||||||
|
EffectFactory effectFactory;
|
||||||
|
typedef std::unique_ptr<EffectBus> EffectBusPtr;
|
||||||
|
std::vector<EffectBusPtr> effectBuses; // 0 is "main", 1-N are "fx1"-"fxN"
|
||||||
|
|
||||||
|
// Intermediate buffers
|
||||||
AudioBuffer<float> tempBuffer { 2, config::defaultSamplesPerBlock };
|
AudioBuffer<float> tempBuffer { 2, config::defaultSamplesPerBlock };
|
||||||
|
AudioBuffer<float> tempMixNodeBuffer { 2, config::defaultSamplesPerBlock };
|
||||||
|
|
||||||
int samplesPerBlock { config::defaultSamplesPerBlock };
|
int samplesPerBlock { config::defaultSamplesPerBlock };
|
||||||
float sampleRate { config::defaultSampleRate };
|
float sampleRate { config::defaultSampleRate };
|
||||||
|
|
|
||||||
213
src/sfizz/effects/Lofi.cpp
Normal file
213
src/sfizz/effects/Lofi.cpp
Normal file
|
|
@ -0,0 +1,213 @@
|
||||||
|
// SPDX-License-Identifier: BSD-2-Clause
|
||||||
|
|
||||||
|
// This code is part of the sfizz library and is licensed under a BSD 2-clause
|
||||||
|
// license. You should have receive a LICENSE.md file along with the code.
|
||||||
|
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
|
||||||
|
|
||||||
|
/**
|
||||||
|
Note(jpc): implementation status
|
||||||
|
|
||||||
|
- [x] bitred
|
||||||
|
- [ ] bitred_oncc
|
||||||
|
- [ ] bitred_smoothcc
|
||||||
|
- [ ] bitred_stepcc
|
||||||
|
- [ ] bitred_curvecc
|
||||||
|
|
||||||
|
- [x] decim
|
||||||
|
- [ ] decim_oncc
|
||||||
|
- [ ] decim_smoothcc
|
||||||
|
- [ ] decim_stepcc
|
||||||
|
- [ ] decim_curvecc
|
||||||
|
|
||||||
|
- [ ] egN_bitred
|
||||||
|
- [ ] egN_bitred_oncc
|
||||||
|
- [ ] lfoN_bitred
|
||||||
|
- [ ] lfoN_bitred_oncc
|
||||||
|
- [ ] lfoN_bitred_smoothcc
|
||||||
|
- [ ] lfoN_bitred_stepcc
|
||||||
|
|
||||||
|
- [ ] egN_decim
|
||||||
|
- [ ] egN_decim_oncc
|
||||||
|
- [ ] lfoN_decim
|
||||||
|
- [ ] lfoN_decim_oncc
|
||||||
|
- [ ] lfoN_decim_smoothcc
|
||||||
|
- [ ] lfoN_decim_stepcc
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Lofi.h"
|
||||||
|
#include "Opcode.h"
|
||||||
|
#include <memory>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cstring>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
namespace sfz {
|
||||||
|
namespace fx {
|
||||||
|
|
||||||
|
void Lofi::init(double sampleRate)
|
||||||
|
{
|
||||||
|
for (unsigned c = 0; c < EffectChannels; ++c) {
|
||||||
|
_bitred[c].init(sampleRate);
|
||||||
|
_decim[c].init(sampleRate);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lofi::clear()
|
||||||
|
{
|
||||||
|
for (unsigned c = 0; c < EffectChannels; ++c) {
|
||||||
|
_bitred[c].clear();
|
||||||
|
_decim[c].clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lofi::process(const float* const inputs[2], float* const outputs[2], unsigned nframes)
|
||||||
|
{
|
||||||
|
for (unsigned c = 0; c < EffectChannels; ++c) {
|
||||||
|
_bitred[c].setDepth(_bitred_depth);
|
||||||
|
_bitred[c].process(inputs[c], outputs[c], nframes);
|
||||||
|
|
||||||
|
_decim[c].setDepth(_decim_depth);
|
||||||
|
_decim[c].process(outputs[c], outputs[c], nframes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Effect* Lofi::makeInstance(absl::Span<const Opcode> members)
|
||||||
|
{
|
||||||
|
std::unique_ptr<Lofi> fx { new Lofi };
|
||||||
|
|
||||||
|
for (const Opcode& opcode : members) {
|
||||||
|
switch (opcode.lettersOnlyHash) {
|
||||||
|
case hash("bitred"):
|
||||||
|
setValueFromOpcode(opcode, fx->_bitred_depth, { 0.0, 100.0 });
|
||||||
|
break;
|
||||||
|
case hash("decim"):
|
||||||
|
setValueFromOpcode(opcode, fx->_decim_depth, { 0.0, 100.0 });
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return fx.release();
|
||||||
|
}
|
||||||
|
|
||||||
|
///
|
||||||
|
void Lofi::Bitred::init(double sampleRate)
|
||||||
|
{
|
||||||
|
(void)sampleRate;
|
||||||
|
|
||||||
|
static constexpr double coefs2x[12] = { 0.036681502163648017, 0.13654762463195794, 0.27463175937945444, 0.42313861743656711, 0.56109869787919531, 0.67754004997416184, 0.76974183386322703, 0.83988962484963892, 0.89226081800387902, 0.9315419599631839, 0.96209454837808417, 0.98781637073289585 };
|
||||||
|
fDownsampler2x.set_coefs(coefs2x);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lofi::Bitred::clear()
|
||||||
|
{
|
||||||
|
fLastValue = 0.0;
|
||||||
|
fDownsampler2x.clear_buffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lofi::Bitred::setDepth(float depth)
|
||||||
|
{
|
||||||
|
fDepth = std::max(0.0f, std::min(100.0f, depth));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lofi::Bitred::process(const float* in, float* out, uint32_t nframes)
|
||||||
|
{
|
||||||
|
float depth = fDepth;
|
||||||
|
|
||||||
|
if (depth == 0) {
|
||||||
|
if (in != out)
|
||||||
|
std::memcpy(out, in, nframes * sizeof(float));
|
||||||
|
clear();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float lastValue = fLastValue;
|
||||||
|
hiir::Downsampler2xFpu<12>& downsampler2x = fDownsampler2x;
|
||||||
|
|
||||||
|
float steps = (1.0f + (100.0f - depth)) * 0.75f;
|
||||||
|
|
||||||
|
for (uint32_t i = 0; i < nframes; ++i) {
|
||||||
|
float x = in[i];
|
||||||
|
|
||||||
|
float y = std::copysign((int)(0.5f + std::fabs(x * steps)), x) * (1 / steps);
|
||||||
|
|
||||||
|
float y2x[2];
|
||||||
|
y2x[0] = (y != lastValue) ? (0.5f * (y + lastValue)) : y;
|
||||||
|
y2x[1] = y;
|
||||||
|
|
||||||
|
lastValue = y;
|
||||||
|
|
||||||
|
y = downsampler2x.process_sample(y2x);
|
||||||
|
out[i] = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
fLastValue = lastValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
///
|
||||||
|
void Lofi::Decim::init(double sampleRate)
|
||||||
|
{
|
||||||
|
fSampleTime = 1.0 / sampleRate;
|
||||||
|
|
||||||
|
static constexpr double coefs2x[12] = { 0.036681502163648017, 0.13654762463195794, 0.27463175937945444, 0.42313861743656711, 0.56109869787919531, 0.67754004997416184, 0.76974183386322703, 0.83988962484963892, 0.89226081800387902, 0.9315419599631839, 0.96209454837808417, 0.98781637073289585 };
|
||||||
|
fDownsampler2x.set_coefs(coefs2x);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lofi::Decim::clear()
|
||||||
|
{
|
||||||
|
fPhase = 0.0;
|
||||||
|
fLastValue = 0.0;
|
||||||
|
fDownsampler2x.clear_buffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lofi::Decim::setDepth(float depth)
|
||||||
|
{
|
||||||
|
fDepth = std::max(0.0f, std::min(100.0f, depth));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Lofi::Decim::process(const float* in, float* out, uint32_t nframes)
|
||||||
|
{
|
||||||
|
float depth = fDepth;
|
||||||
|
|
||||||
|
if (depth == 0) {
|
||||||
|
if (in != out)
|
||||||
|
std::memcpy(out, in, nframes * sizeof(float));
|
||||||
|
clear();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float dt;
|
||||||
|
{
|
||||||
|
// exponential curve fit
|
||||||
|
float a = 1.289079e+00, b = 1.384141e-01, c = 1.313298e-04;
|
||||||
|
dt = std::pow(a, b * depth) * c - c;
|
||||||
|
dt = fSampleTime / dt;
|
||||||
|
}
|
||||||
|
|
||||||
|
float phase = fPhase;
|
||||||
|
float lastValue = fLastValue;
|
||||||
|
hiir::Downsampler2xFpu<12>& downsampler2x = fDownsampler2x;
|
||||||
|
|
||||||
|
for (uint32_t i = 0; i < nframes; ++i) {
|
||||||
|
float x = in[i];
|
||||||
|
|
||||||
|
phase += dt;
|
||||||
|
float y = (phase > 1.0f) ? x : lastValue;
|
||||||
|
phase -= (int)phase;
|
||||||
|
|
||||||
|
float y2x[2];
|
||||||
|
y2x[0] = (y != lastValue) ? (0.5f * (y + lastValue)) : y;
|
||||||
|
y2x[1] = y;
|
||||||
|
|
||||||
|
lastValue = y;
|
||||||
|
|
||||||
|
y = downsampler2x.process_sample(y2x);
|
||||||
|
out[i] = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
fPhase = phase;
|
||||||
|
fLastValue = lastValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace fx
|
||||||
|
} // namespace sfz
|
||||||
79
src/sfizz/effects/Lofi.h
Normal file
79
src/sfizz/effects/Lofi.h
Normal file
|
|
@ -0,0 +1,79 @@
|
||||||
|
// SPDX-License-Identifier: BSD-2-Clause
|
||||||
|
|
||||||
|
// This code is part of the sfizz library and is licensed under a BSD 2-clause
|
||||||
|
// license. You should have receive a LICENSE.md file along with the code.
|
||||||
|
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "Effects.h"
|
||||||
|
#include "hiir/Downsampler2xFpu.h"
|
||||||
|
|
||||||
|
namespace sfz {
|
||||||
|
namespace fx {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Bit crushing effect
|
||||||
|
*/
|
||||||
|
class Lofi : public Effect {
|
||||||
|
public:
|
||||||
|
/**
|
||||||
|
* @brief Initializes with the given sample rate.
|
||||||
|
*/
|
||||||
|
void init(double sampleRate) override;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Reset the state to initial.
|
||||||
|
*/
|
||||||
|
void clear() override;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Computes a cycle of the effect in stereo.
|
||||||
|
*/
|
||||||
|
void process(const float* const inputs[], float* const outputs[], unsigned nframes) override;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Instantiates given the contents of the <effect> block.
|
||||||
|
*/
|
||||||
|
static Effect* makeInstance(absl::Span<const Opcode> members);
|
||||||
|
|
||||||
|
private:
|
||||||
|
float _bitred_depth = 0;
|
||||||
|
float _decim_depth = 0;
|
||||||
|
|
||||||
|
///
|
||||||
|
class Bitred {
|
||||||
|
public:
|
||||||
|
void init(double sampleRate);
|
||||||
|
void clear();
|
||||||
|
void setDepth(float depth);
|
||||||
|
void process(const float* in, float* out, uint32_t nframes);
|
||||||
|
|
||||||
|
private:
|
||||||
|
float fDepth = 0.0;
|
||||||
|
float fLastValue = 0.0;
|
||||||
|
hiir::Downsampler2xFpu<12> fDownsampler2x;
|
||||||
|
};
|
||||||
|
|
||||||
|
///
|
||||||
|
class Decim {
|
||||||
|
public:
|
||||||
|
void init(double sampleRate);
|
||||||
|
void clear();
|
||||||
|
void setDepth(float depth);
|
||||||
|
void process(const float* in, float* out, uint32_t nframes);
|
||||||
|
|
||||||
|
private:
|
||||||
|
float fSampleTime = 0.0;
|
||||||
|
float fDepth = 0.0;
|
||||||
|
float fPhase = 0.0;
|
||||||
|
float fLastValue = 0.0;
|
||||||
|
hiir::Downsampler2xFpu<12> fDownsampler2x;
|
||||||
|
};
|
||||||
|
|
||||||
|
///
|
||||||
|
Bitred _bitred[EffectChannels];
|
||||||
|
Decim _decim[EffectChannels];
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace fx
|
||||||
|
} // namespace sfz
|
||||||
31
src/sfizz/effects/Nothing.cpp
Normal file
31
src/sfizz/effects/Nothing.cpp
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
// SPDX-License-Identifier: BSD-2-Clause
|
||||||
|
|
||||||
|
// This code is part of the sfizz library and is licensed under a BSD 2-clause
|
||||||
|
// license. You should have receive a LICENSE.md file along with the code.
|
||||||
|
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
|
||||||
|
|
||||||
|
#include "Nothing.h"
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
namespace sfz {
|
||||||
|
namespace fx {
|
||||||
|
|
||||||
|
void Nothing::init(double sampleRate)
|
||||||
|
{
|
||||||
|
(void)sampleRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Nothing::clear()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Nothing::process(const float* const inputs[], float* const outputs[], unsigned nframes)
|
||||||
|
{
|
||||||
|
for (unsigned c = 0; c < EffectChannels; ++c) {
|
||||||
|
if (inputs[c] != outputs[c])
|
||||||
|
std::memcpy(outputs[c], inputs[c], nframes * sizeof(float));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace fx
|
||||||
|
} // namespace sfz
|
||||||
35
src/sfizz/effects/Nothing.h
Normal file
35
src/sfizz/effects/Nothing.h
Normal file
|
|
@ -0,0 +1,35 @@
|
||||||
|
// SPDX-License-Identifier: BSD-2-Clause
|
||||||
|
|
||||||
|
// This code is part of the sfizz library and is licensed under a BSD 2-clause
|
||||||
|
// license. You should have receive a LICENSE.md file along with the code.
|
||||||
|
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "Effects.h"
|
||||||
|
|
||||||
|
namespace sfz {
|
||||||
|
namespace fx {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Effect which does nothing
|
||||||
|
*/
|
||||||
|
class Nothing : public Effect {
|
||||||
|
public:
|
||||||
|
/**
|
||||||
|
* @brief Initializes with the given sample rate.
|
||||||
|
*/
|
||||||
|
void init(double sampleRate) override;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Reset the state to initial.
|
||||||
|
*/
|
||||||
|
void clear() override;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Copy the input signal to the output
|
||||||
|
*/
|
||||||
|
void process(const float* const inputs[], float* const outputs[], unsigned nframes) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace fx
|
||||||
|
} // namespace sfz
|
||||||
Loading…
Add table
Reference in a new issue