Updated the stereo demo
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1 changed files with 2 additions and 36 deletions
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@ -160,42 +160,8 @@ int DemoApp::processAudio(jack_nframes_t nframes, void *cbdata)
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std::fill(positionEnvelope.begin(), positionEnvelope.end(), self->fPan * 0.01f);
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std::fill(positionEnvelope.begin(), positionEnvelope.end(), self->fPan * 0.01f);
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using namespace sfz;
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using namespace sfz;
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width<float>(widthEnvelope, leftBuffer, rightBuffer);
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/* TODO(jpc) have this code in common instead of copy-paste */
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pan<float>(positionEnvelope, leftBuffer, rightBuffer);
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// Create mid/side from left/right in the output buffer
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// Add const aliases to be slightly more readable
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const auto leftBufferCopy = tempSpan1;
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copy<float>(leftBuffer, leftBufferCopy);
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const auto midBuffer = leftBuffer;
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add<float>(rightBuffer, midBuffer);
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const auto sideBuffer = rightBuffer;
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applyGain<float>(-1.0f, sideBuffer);
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add<float>(leftBufferCopy, sideBuffer);
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applyGain<float>(sqrtTwoInv<float>, midBuffer);
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applyGain<float>(sqrtTwoInv<float>, sideBuffer);
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// Apply the width process
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width<float>(widthEnvelope, midBuffer, sideBuffer);
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// Copy the mid channel into another span
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const auto midBufferCopy = tempSpan1;
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copy<float>(midBuffer, midBufferCopy);
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pan<float>(positionEnvelope, midBuffer, midBufferCopy);
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// Rebuild left/right
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// Recall that midBuffer and leftBuffer point to the same buffer
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add<float>(sideBuffer, leftBuffer);
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applyGain(sqrtTwoInv<float>, leftBuffer);
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// Recall that sideBuffer and rightBuffer point to the same buffer
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applyGain<float>(-1.0f, sideBuffer);
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add<float>(midBufferCopy, sideBuffer);
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applyGain(sqrtTwoInv<float>, rightBuffer);
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return 0;
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return 0;
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}
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}
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