Forgot to update source depths after changing default to 0

This commit is contained in:
Jean Pierre Cimalando 2020-09-23 23:54:31 +02:00
parent b99b40b131
commit 4a998cf6e7

View file

@ -154,10 +154,10 @@ void sfz::Synth::buildRegion(const std::vector<Opcode>& regionOpcodes)
constexpr unsigned defaultSmoothness = 10;
lastRegion->getOrCreateConnection(
ModKey::createCC(7, 4, defaultSmoothness, 100, 0),
ModKey::createNXYZ(ModId::Amplitude, lastRegion->id));
ModKey::createNXYZ(ModId::Amplitude, lastRegion->id)).sourceDepth = 1.0f;
lastRegion->getOrCreateConnection(
ModKey::createCC(10, 1, defaultSmoothness, 100, 0),
ModKey::createNXYZ(ModId::Pan, lastRegion->id));
ModKey::createNXYZ(ModId::Pan, lastRegion->id)).sourceDepth = 1.0f;
//
auto parseOpcodes = [&](const std::vector<Opcode>& opcodes) {