Added Config.h
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sources/Config.h
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sources/Config.h
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// Copyright (c) 2019, Paul Ferrand
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// All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#pragma once
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namespace sfz {
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namespace config {
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constexpr float defaultSampleRate { 48000 };
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constexpr int defaultSamplesPerBlock { 1024 };
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constexpr int preloadSize { 8192 };
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constexpr int numChannels { 2 };
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constexpr int numVoices { 64 };
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constexpr int numLoadingThreads { 4 };
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constexpr int centPerSemitone { 100 };
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constexpr float virtuallyZero { 0.00005f };
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constexpr float fastReleaseDuration { 0.01 };
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constexpr char defineCharacter { '$' };
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constexpr int oversamplingFactor { 2 };
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constexpr float A440 { 440.0 };
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} // namespace config
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} // namespace sfz
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namespace SIMDConfig {
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constexpr unsigned int defaultAlignment { 16 };
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constexpr bool writeInterleaved { true };
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constexpr bool readInterleaved { true };
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constexpr bool fill { true };
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constexpr bool gain { false };
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constexpr bool mathfuns { false };
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constexpr bool loopingSFZIndex { true };
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constexpr bool saturatingSFZIndex { true };
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constexpr bool linearRamp { false };
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constexpr bool multiplicativeRamp { true };
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constexpr bool add { false };
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}
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