Changed the pitch bend normalization to an input float
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1 changed files with 2 additions and 2 deletions
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@ -98,9 +98,9 @@ constexpr float normalizePercents(T percentValue)
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* @param bendValue
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* @return constexpr float
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*/
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constexpr float normalizeBend(int bendValue)
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constexpr float normalizeBend(float bendValue)
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{
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return std::min(std::max(static_cast<float>(bendValue), -8191.0f), 8191.0f) / 8191.0f;
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return std::min(std::max(bendValue, -8191.0f), 8191.0f) / 8191.0f;
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}
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/**
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