Remove unused ADSREnvelope::getNextValue()
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2 changed files with 0 additions and 57 deletions
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@ -59,57 +59,6 @@ void ADSREnvelope::reset(const EGDescription& desc, const Region& region, const
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currentState = State::Delay;
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}
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Float ADSREnvelope::getNextValue() noexcept
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{
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if (shouldRelease && releaseDelay-- == 0)
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currentState = State::Release;
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switch (currentState) {
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case State::Delay:
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if (delay-- > 0)
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return start;
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currentState = State::Attack;
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// fallthrough
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case State::Attack:
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currentValue += peak * attackStep;
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if (currentValue < peak)
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return currentValue;
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currentState = State::Hold;
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currentValue = peak;
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// fallthrough
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case State::Hold:
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if (hold-- > 0)
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return currentValue;
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currentState = State::Decay;
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// fallthrough
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case State::Decay:
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currentValue *= decayRate;
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if (currentValue > sustainThreshold )
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return currentValue;
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currentState = State::Sustain;
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currentValue = sustain;
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// fallthrough
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case State::Sustain:
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if (freeRunning)
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shouldRelease = true;
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return currentValue;
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case State::Release:
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currentValue *= releaseRate;
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if (currentValue > config::egReleaseThreshold)
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return currentValue;
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currentState = State::Done;
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currentValue = 0.0;
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// fallthrough
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default:
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return 0.0;
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}
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}
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void ADSREnvelope::getBlock(absl::Span<Float> output) noexcept
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{
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State currentState = this->currentState;
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@ -30,12 +30,6 @@ public:
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* @param velocity
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*/
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void reset(const EGDescription& desc, const Region& region, const MidiState& state, int delay, float velocity, float sampleRate) noexcept;
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/**
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* @brief Get the next value for the envelope
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*
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* @return Float
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*/
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Float getNextValue() noexcept;
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/**
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* @brief Get a block of values for the envelope. This method tries hard to be efficient
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* and hopefully it is.
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