one_shot loop mode
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1 changed files with 11 additions and 1 deletions
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@ -7,6 +7,7 @@
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#include "StereoBuffer.h"
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#include "StereoSpan.h"
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#include "absl/types/span.h"
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#include "Defaults.h"
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#include <atomic>
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#include <memory>
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@ -76,9 +77,18 @@ public:
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void registerNoteOff(int delay, int channel, int noteNumber, uint8_t velocity [[maybe_unused]])
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{
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if (state == State::playing && triggerChannel == channel && triggerNumber == noteNumber) {
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if (region == nullptr)
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return;
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if (state != State::playing)
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return;
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if (triggerChannel == channel && triggerNumber == noteNumber) {
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noteIsOff = true;
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if (region->loopMode == SfzLoopMode::one_shot)
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return;
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if (ccState[64] < 63)
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egEnvelope.startRelease(delay);
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}
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