Const and cosmetics
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1 changed files with 2 additions and 2 deletions
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@ -43,7 +43,7 @@ std::unique_ptr<Effect> EffectFactory::makeEffect(absl::Span<const Opcode> membe
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return std::make_unique<sfz::fx::Nothing>();
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return std::make_unique<sfz::fx::Nothing>();
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}
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}
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absl::string_view type = opcode->value;
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const absl::string_view type = opcode->value;
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const auto it = absl::c_find_if(_entries, [&](auto&& entry) { return entry.name == type; });
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const auto it = absl::c_find_if(_entries, [&](auto&& entry) { return entry.name == type; });
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if (it == _entries.end()) {
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if (it == _entries.end()) {
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@ -86,7 +86,7 @@ void EffectBus::addToInputs(const float* const addInput[], float addGain, unsign
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return;
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return;
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for (unsigned c = 0; c < EffectChannels; ++c) {
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for (unsigned c = 0; c < EffectChannels; ++c) {
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absl::Span<const float> addIn(addInput[c], nframes);
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absl::Span<const float> addIn{ addInput[c], nframes };
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sfz::multiplyAdd(addGain, addIn, _inputs.getSpan(c));
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sfz::multiplyAdd(addGain, addIn, _inputs.getSpan(c));
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}
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}
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}
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}
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