The processing has to apply on the real buffer, not the delayed data one.
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1 changed files with 2 additions and 2 deletions
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@ -248,9 +248,9 @@ void sfz::Voice::renderBlock(AudioSpan<float> buffer) noexcept
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fillWithData(delayed_buffer);
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if (region->isStereo())
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processStereo(delayed_buffer);
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processStereo(buffer);
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else
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processMono(delayed_buffer);
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processMono(buffer);
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if (!egEnvelope.isSmoothing())
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reset();
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