Cast to uint32_t explicitely
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1 changed files with 4 additions and 4 deletions
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@ -140,7 +140,7 @@ bool sfz::FilePool::preloadFile(const std::string& filename, uint32_t maxOffset)
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return false;
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// FIXME: Large offsets will require large preloading; is this OK in practice? Apparently sforzando does the same
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const uint32_t frames = sndFile.frames();
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const auto frames = static_cast<uint32_t>(sndFile.frames());
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const auto framesToLoad = [&]() {
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if (preloadSize == 0)
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return frames;
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@ -196,7 +196,7 @@ void sfz::FilePool::setPreloadSize(uint32_t preloadSize) noexcept
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// Update all the preloaded sizes
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for (auto& preloadedFile : preloadedFiles) {
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const auto numFrames = preloadedFile.second.preloadedData->getNumFrames() / static_cast<int>(oversamplingFactor);
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const uint32_t maxOffset = numFrames > this->preloadSize ? numFrames - this->preloadSize : 0;
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const auto maxOffset = numFrames > this->preloadSize ? static_cast<uint32_t>(numFrames) - this->preloadSize : 0;
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fs::path file { rootDirectory / std::string(preloadedFile.first) };
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SndfileHandle sndFile(file.string().c_str());
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preloadedFile.second.preloadedData = readFromFile<float>(sndFile, preloadSize + maxOffset, oversamplingFactor);
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@ -253,7 +253,7 @@ void sfz::FilePool::loadingThread() noexcept
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DBG("[sfizz] libsndfile errored for " << promise->filename << " with message " << sndFile.strError());
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continue;
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}
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const uint32_t frames = sndFile.frames();
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const auto frames = static_cast<uint32_t>(sndFile.frames());
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streamFromFile<float>(sndFile, frames, oversamplingFactor, promise->fileData, &promise->availableFrames);
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promise->dataReady = true;
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threadsLoading--;
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@ -326,7 +326,7 @@ void sfz::FilePool::setOversamplingFactor(sfz::Oversampling factor) noexcept
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float samplerateChange { static_cast<float>(factor) / static_cast<float>(this->oversamplingFactor) };
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for (auto& preloadedFile : preloadedFiles) {
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const auto numFrames = preloadedFile.second.preloadedData->getNumFrames() / static_cast<int>(this->oversamplingFactor);
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const uint32_t maxOffset = numFrames > this->preloadSize ? numFrames - this->preloadSize : 0;
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const uint32_t maxOffset = numFrames > this->preloadSize ? static_cast<uint32_t>(numFrames) - this->preloadSize : 0;
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fs::path file { rootDirectory / std::string(preloadedFile.first) };
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SndfileHandle sndFile(file.string().c_str());
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preloadedFile.second.preloadedData = readFromFile<float>(sndFile, preloadSize + maxOffset, factor);
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