Add equalizer processing

This commit is contained in:
Paul Fd 2020-02-09 18:21:09 +01:00
parent 6d6872bb3f
commit f365e4dfbe
2 changed files with 13 additions and 4 deletions

View file

@ -18,7 +18,7 @@ sfz::Voice::Voice(sfz::Resources& resources)
: resources(resources)
{
filters.reserve(config::filtersPerVoice);
equalizers.reserve(config::filtersPerVoice);
equalizers.reserve(config::eqsPerVoice);
}
void sfz::Voice::startVoice(Region* region, int delay, int number, uint8_t value, sfz::Voice::TriggerType triggerType) noexcept
@ -91,13 +91,17 @@ void sfz::Voice::startVoice(Region* region, int delay, int number, uint8_t value
ASSERT((filters.capacity() - filters.size()) >= region->filters.size());
ASSERT((equalizers.capacity() - equalizers.size()) >= region->equalizers.size());
for(auto& filter: region->filters) {
for (auto& filter: region->filters) {
auto newFilter = resources.filterPool.getFilter(filter, number, value);
if (newFilter)
filters.push_back(newFilter);
}
// TODO: Equalizers
for (auto& eq: region->equalizers) {
auto newEQ = resources.eqPool.getEQ(eq, value);
if (newEQ)
equalizers.push_back(newEQ);
}
sourcePosition = region->getOffset();
triggerDelay = delay;
@ -274,10 +278,15 @@ void sfz::Voice::renderBlock(AudioSpan<float> buffer) noexcept
const float* inputChannels[2] { buffer.getChannel(0), buffer.getChannel(1) };
float* outputChannels[2] { buffer.getChannel(0), buffer.getChannel(1) };
for (auto& filter: filters) {
filter->process(inputChannels, outputChannels, buffer.getNumFrames());
}
for (auto& eq: equalizers) {
eq->process(inputChannels, outputChannels, buffer.getNumFrames());
}
if (!egEnvelope.isSmoothing())
reset();

View file

@ -297,7 +297,7 @@ private:
Resources& resources;
std::vector<FilterHolderPtr> filters;
std::vector<FilterHolderPtr> equalizers;
std::vector<EQHolderPtr> equalizers;
ADSREnvelope<float> egEnvelope;
LinearEnvelope<float> amplitudeEnvelope; // linear events