Updated the doc and c++ api
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1 changed files with 6 additions and 7 deletions
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@ -152,15 +152,14 @@ public:
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void tempo(int delay, float secondsPerQuarter) noexcept;
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void tempo(int delay, float secondsPerQuarter) noexcept;
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/**
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/**
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* @brief Render an block of audio data in the buffer. This call will reset
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* @brief Render an block of audio data in the buffer. This call will reset
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* the synth in its waiting state for the next batch of events. The size of
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* the synth in its waiting state for the next batch of events. The buffers must
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* the block is integrated in the AudioSpan object. You can build an
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* be float[numSamples][numOutputs * 2].
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* AudioSpan implicitely from a large number of source objects; check the
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* AudioSpan reference for more precision.
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*
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*
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* @param buffer the buffer to write the next block into
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* @param buffers the buffers to write the next block into
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* @param numSamples the number of samples
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* @param numSamples the number of stereo frames in the block
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* @param numOutputs the number of stereo outputs
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*/
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*/
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void renderBlock(float** buffers, size_t numSamples, int numOutputs) noexcept;
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void renderBlock(float** buffers, size_t numFrames, int numOutputs = 1) noexcept;
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/**
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/**
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* @brief Get the number of active voices
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* @brief Get the number of active voices
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