// Copyright (c) 2019, Paul Ferrand // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR // ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #pragma once namespace sfz { namespace config { constexpr float defaultSampleRate { 48000 }; constexpr int defaultSamplesPerBlock { 1024 }; constexpr int preloadSize { 8192 * 4 }; constexpr int numChannels { 2 }; constexpr int numVoices { 64 }; constexpr int numLoadingThreads { 4 }; constexpr int centPerSemitone { 100 }; constexpr float virtuallyZero { 0.00005f }; constexpr float fastReleaseDuration { 0.01 }; constexpr char defineCharacter { '$' }; constexpr int oversamplingFactor { 2 }; constexpr float A440 { 440.0 }; } // namespace config } // namespace sfz namespace SIMDConfig { constexpr unsigned int defaultAlignment { 16 }; constexpr bool writeInterleaved { true }; constexpr bool readInterleaved { true }; constexpr bool fill { true }; constexpr bool gain { false }; constexpr bool mathfuns { false }; constexpr bool loopingSFZIndex { true }; constexpr bool saturatingSFZIndex { true }; constexpr bool linearRamp { false }; constexpr bool multiplicativeRamp { true }; constexpr bool add { false }; }