sfizz/sources/Voice.h

310 lines
No EOL
8.9 KiB
C++

#pragma once
#include "ADSREnvelope.h"
#include "Defaults.h"
#include "Globals.h"
#include "Region.h"
#include "SIMDHelpers.h"
#include "SfzHelpers.h"
#include "StereoBuffer.h"
#include "StereoSpan.h"
#include "absl/types/span.h"
#include <atomic>
#include <memory>
namespace sfz {
class Voice {
public:
Voice() = delete;
Voice(const CCValueArray& ccState)
: ccState(ccState)
{
}
enum class TriggerType {
NoteOn,
NoteOff,
CC
};
void startVoice(Region* region, int delay, int channel, int number, uint8_t value, TriggerType triggerType)
{
this->triggerType = triggerType;
triggerNumber = number;
triggerChannel = channel;
triggerValue = value;
this->region = region;
ASSERT(delay >= 0);
if (delay < 0)
delay = 0;
DBG("Starting voice with " << region->sample);
state = State::playing;
speedRatio = static_cast<float>(region->sampleRate / this->sampleRate);
pitchRatio = region->getBasePitchVariation(number, value);
baseGain = region->getBaseGain();
sourcePosition = region->getOffset();
initialDelay = delay + region->getDelay();
baseFrequency = midiNoteFrequency(number) * pitchRatio;
prepareEGEnvelope(delay, value);
}
void prepareEGEnvelope(int delay, uint8_t velocity)
{
auto secondsToSamples = [this](auto timeInSeconds) {
return static_cast<int>(timeInSeconds * sampleRate);
};
egEnvelope.reset(
secondsToSamples(region->amplitudeEG.getAttack(ccState, velocity)),
secondsToSamples(region->amplitudeEG.getRelease(ccState, velocity)),
normalizePercents(region->amplitudeEG.getSustain(ccState, velocity)),
delay + secondsToSamples(region->amplitudeEG.getDelay(ccState, velocity)),
secondsToSamples(region->amplitudeEG.getDecay(ccState, velocity)),
secondsToSamples(region->amplitudeEG.getHold(ccState, velocity)),
normalizePercents(region->amplitudeEG.getStart(ccState, velocity)));
}
void setFileData(std::unique_ptr<StereoBuffer<float>> file)
{
fileData = std::move(file);
dataReady.store(true);
}
bool isFree()
{
return (region == nullptr);
}
void registerNoteOff(int delay, int channel, int noteNumber, uint8_t velocity [[maybe_unused]])
{
if (region == nullptr)
return;
if (state != State::playing)
return;
if (triggerChannel == channel && triggerNumber == noteNumber) {
noteIsOff = true;
if (region->loopMode == SfzLoopMode::one_shot)
return;
if (ccState[64] < 63)
egEnvelope.startRelease(delay);
}
}
void registerCC(int delay [[maybe_unused]], int channel [[maybe_unused]], int ccNumber [[maybe_unused]], uint8_t ccValue [[maybe_unused]])
{
if (ccNumber == 64 && noteIsOff && ccValue < 63)
egEnvelope.startRelease(delay);
}
void registerPitchWheel(int delay, int channel, int pitch);
void registerAftertouch(int delay, int channel, uint8_t aftertouch);
void registerTempo(int delay, float secondsPerQuarter);
void setSampleRate(float sampleRate)
{
this->sampleRate = sampleRate;
}
void setSamplesPerBlock(int samplesPerBlock)
{
this->samplesPerBlock = samplesPerBlock;
tempBuffer1.resize(samplesPerBlock);
tempBuffer2.resize(samplesPerBlock);
indexBuffer.resize(samplesPerBlock);
tempSpan1 = absl::MakeSpan(tempBuffer1);
tempSpan2 = absl::MakeSpan(tempBuffer2);
indexSpan = absl::MakeSpan(indexBuffer);
}
void renderBlock(StereoSpan<float> buffer)
{
const auto numSamples = buffer.size();
ASSERT(static_cast<int>(numSamples) <= samplesPerBlock);
buffer.fill(0.0f);
if (state == State::idle || region == nullptr)
return;
if (region->isGenerator())
fillWithGenerator(buffer);
else
fillWithData(buffer);
// buffer.applyGain(baseGain);
auto envelopeSpan = tempSpan1.first(numSamples);
egEnvelope.getBlock(envelopeSpan);
// buffer.applyGain(envelopeSpan);
if (!egEnvelope.isSmoothing())
reset();
}
void fillWithData(StereoSpan<float> buffer)
{
auto source { [&]() {
if (region->canUsePreloadedData() || !dataReady)
return StereoSpan<const float>(*region->preloadedData);
else
return StereoSpan<const float>(*fileData);
}()};
auto indices = indexSpan.first(buffer.size());
auto jumps = tempSpan1.first(buffer.size());
auto leftCoeffs = tempSpan1.first(buffer.size());
auto rightCoeffs = tempSpan2.first(buffer.size());
::fill<float>(jumps, pitchRatio * speedRatio);
if (region->shouldLoop() && region->trueSampleEnd() <= source.size()) {
floatPosition = ::loopingSFZIndex<float, false>(
jumps,
leftCoeffs,
rightCoeffs,
indices,
floatPosition,
region->trueSampleEnd() - 1,
region->loopRange.getStart());
} else {
floatPosition = ::saturatingSFZIndex<float, false>(
jumps,
leftCoeffs,
rightCoeffs,
indices,
floatPosition,
source.size() - 1);
}
auto ind = indices.data();
auto leftCoeff = leftCoeffs.data();
auto rightCoeff = rightCoeffs.data();
auto left = buffer.left().data();
auto right = buffer.right().data();
while (ind < indices.end()) {
*left = source.left()[*ind] * (*leftCoeff) + source.left()[*ind + 1] * (*rightCoeff);
*right = source.right()[*ind] * (*leftCoeff) + source.right()[*ind + 1] * (*rightCoeff);
left++;
right++;
ind++;
leftCoeff++;
rightCoeff++;
}
if (!region->shouldLoop() && (floatPosition + 1.01) > source.size()) {
DBG("Releasing " << region->sample);
egEnvelope.startRelease(buffer.size());
}
}
void fillWithGenerator(StereoSpan<float> buffer)
{
if (region->sample != "*sine")
return;
float step = baseFrequency * twoPi<float> / sampleRate;
phase = ::linearRamp<float>(tempSpan1, phase, step);
::sin<float>(tempSpan1.first(buffer.size()), buffer.left());
absl::c_copy(buffer.left(), buffer.right().begin());
sourcePosition += buffer.size();
}
bool checkOffGroup(int delay [[maybe_unused]], uint32_t group) noexcept
{
if (region != nullptr && triggerType == TriggerType::NoteOn && region->offBy && *region->offBy == group) {
// TODO: release
return true;
}
return false;
}
int getTriggerNumber() const
{
return triggerNumber;
}
int getTriggerChannel() const
{
return triggerNumber;
}
uint8_t getTriggerValue() const
{
return triggerNumber;
}
TriggerType getTriggerType() const
{
return triggerType;
}
void reset()
{
dataReady.store(false);
state = State::idle;
if (region != nullptr) {
DBG("Reset voice with sample " << region->sample);
}
sourcePosition = 0;
floatPosition = 0.0f;
region = nullptr;
noteIsOff = false;
}
void garbageCollect()
{
if (state == State::idle && region == nullptr)
fileData.reset();
}
private:
Region* region { nullptr };
enum class State {
idle,
playing,
release
};
State state { State::idle };
bool noteIsOff { false };
TriggerType triggerType;
int triggerNumber;
int triggerChannel;
uint8_t triggerValue;
float speedRatio { 1.0 };
float pitchRatio { 1.0 };
float baseGain { 1.0 };
float baseFrequency { 440.0 };
float phase { 0.0f };
uint32_t sourcePosition { 0 };
float floatPosition { 0.0f };
uint32_t initialDelay { 0 };
std::atomic<bool> dataReady { false };
// std::unique_ptr<StereoBuffer<float>, std::function<void(StereoBuffer<float>*)>> fileData { nullptr };
std::unique_ptr<StereoBuffer<float>> fileData { nullptr };
Buffer<float> tempBuffer1;
Buffer<float> tempBuffer2;
Buffer<int> indexBuffer;
absl::Span<float> tempSpan1 { absl::MakeSpan(tempBuffer1) };
absl::Span<float> tempSpan2 { absl::MakeSpan(tempBuffer2) };
absl::Span<int> indexSpan { absl::MakeSpan(indexBuffer) };
int samplesPerBlock { config::defaultSamplesPerBlock };
double sampleRate { config::defaultSampleRate };
const CCValueArray& ccState;
ADSREnvelope<float> egEnvelope;
LEAK_DETECTOR(Voice);
};
} // namespace sfz