sfizz/src/sfizz/Voice.h
2020-06-11 02:02:39 +02:00

363 lines
10 KiB
C++

// SPDX-License-Identifier: BSD-2-Clause
// This code is part of the sfizz library and is licensed under a BSD 2-clause
// license. You should have receive a LICENSE.md file along with the code.
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
#pragma once
#include "Config.h"
#include "ADSREnvelope.h"
#include "HistoricalBuffer.h"
#include "Region.h"
#include "AudioBuffer.h"
#include "Resources.h"
#include "AudioSpan.h"
#include "LeakDetector.h"
#include "OnePoleFilter.h"
#include "absl/types/span.h"
#include <memory>
#include <random>
namespace sfz {
enum InterpolatorModel : int;
/**
* @brief The SFZ voice are the polyphony holders. They get activated by the synth
* and tasked to play a given region until the end, stopping on note-offs, off-groups
* or natural sample decay.
*
*/
class Voice {
public:
Voice() = delete;
/**
* @brief Construct a new voice with the midistate singleton
*
* @param midiState
*/
Voice(Resources& resources);
enum class TriggerType {
NoteOn,
NoteOff,
CC
};
/**
* @brief Change the sample rate of the voice. This is used to compute all
* pitch related transformations so it needs to be propagated from the synth
* at all times.
*
* @param sampleRate
*/
void setSampleRate(float sampleRate) noexcept;
/**
* @brief Set the expected block size. If the block size is not fixed, set an
* upper bound. The voice will adapt at each callback to the actual number of
* samples requested but this function will allocate temporary buffers that are
* needed for proper functioning.
*
* @param samplesPerBlock
*/
void setSamplesPerBlock(int samplesPerBlock) noexcept;
/**
* @brief Get the sample rate of the voice.
*
* @return float
*/
float getSampleRate() const noexcept { return sampleRate; }
/**
* @brief Get the expected block size.
*
* @return int
*/
int getSamplesPerBlock() const noexcept { return samplesPerBlock; }
/**
* @brief Start playing a region after a short delay for different triggers (note on, off, cc)
*
* @param region
* @param delay
* @param number
* @param value
* @param triggerType
*/
void startVoice(Region* region, int delay, int number, float value, TriggerType triggerType) noexcept;
/**
* @brief Register a note-off event; this may trigger a release.
*
* @param delay
* @param noteNumber
* @param velocity
*/
void registerNoteOff(int delay, int noteNumber, float velocity) noexcept;
/**
* @brief Register a CC event; this may trigger a release. If the voice is playing and its
* region has CC modifiers, it will use this value to compute the CC envelope to apply to the
* parameter.
*
* @param delay
* @param ccNumber
* @param ccValue
*/
void registerCC(int delay, int ccNumber, float ccValue) noexcept;
/**
* @brief Register a pitch wheel event; for now this does nothing
*
* @param delay
* @param pitch
*/
void registerPitchWheel(int delay, float pitch) noexcept;
/**
* @brief Register an aftertouch event; for now this does nothing
*
* @param delay
* @param aftertouch
*/
void registerAftertouch(int delay, uint8_t aftertouch) noexcept;
/**
* @brief Register a tempo event; for now this does nothing
*
* @param delay
* @param pitch
*/
void registerTempo(int delay, float secondsPerQuarter) noexcept;
/**
* @brief Checks if the voice should be offed by another starting in the group specified.
* This will trigger the release if true.
*
* @param delay
* @param group
* @return true
* @return false
*/
bool checkOffGroup(int delay, uint32_t group) noexcept;
/**
* @brief Render a block of data for this voice into the span
*
* @param buffer
*/
void renderBlock(AudioSpan<float, 2> buffer) noexcept;
/**
* @brief Is the voice free?
*
* @return true
* @return false
*/
bool isFree() const noexcept;
/**
* @brief Can the voice be reused (i.e. is it releasing or free)
*
* @return true
* @return false
*/
bool releasedOrFree() const noexcept;
/**
* @brief Get the number that triggered the voice (note number or cc number)
*
* @return int
*/
int getTriggerNumber() const noexcept { return triggerNumber; }
/**
* @brief Get the value that triggered the voice (note velocity or cc value)
*
* @return float
*/
float getTriggerValue() const noexcept { return triggerValue; }
/**
* @brief Get the type of trigger
*
* @return TriggerType
*/
TriggerType getTriggerType() const noexcept { return triggerType; }
/**
* @brief Reset the voice to its initial values
*
*/
void reset() noexcept;
/**
* @brief Get the mean squared power of the last rendered block. This is used
* to determine which voice to steal if there are too many notes flying around.
*
* @return float
*/
float getAverageEnvelope() const noexcept;
/**
* @brief Get the position of the voice in the source, in samples
*
* @return uint32_t
*/
uint32_t getSourcePosition() const noexcept;
/**
* Returns the region that is currently playing. May be null if the voice is not active!
*
* @return
*/
const Region* getRegion() const noexcept { return region; }
/**
* @brief Set the max number of filters per voice
*
* @param numFilters
*/
void setMaxFiltersPerVoice(size_t numFilters);
/**
* @brief Set the max number of EQs per voice
*
* @param numFilters
*/
void setMaxEQsPerVoice(size_t numEQs);
/**
* @brief Release the voice after a given delay
*
* @param delay
* @param fastRelease whether to do a normal release or cut the voice abruptly
*/
void release(int delay, bool fastRelease = false) noexcept;
/**
* @brief gets the age of the Voice
*
* @return
*/
int getAge() const noexcept { return age; }
Duration getLastDataDuration() const noexcept { return dataDuration; }
Duration getLastAmplitudeDuration() const noexcept { return amplitudeDuration; }
Duration getLastFilterDuration() const noexcept { return filterDuration; }
Duration getLastPanningDuration() const noexcept { return panningDuration; }
private:
/**
* @brief Fill a span with data from a file source. This is the first step
* in rendering each block of data.
*
* @param buffer
*/
void fillWithData(AudioSpan<float> buffer) noexcept;
/**
* @brief Fill a span with data from a generator source. This is the first step
* in rendering each block of data.
*
* @param buffer
*/
void fillWithGenerator(AudioSpan<float> buffer) noexcept;
/**
* @brief Fill a destination with an interpolated source.
*
* @param source the source sample
* @param dest the destination buffer
* @param indices the integral parts of the source positions
* @param coeffs the fractional parts of the source positions
*/
template <sfz::InterpolatorModel M>
static void fillInterpolated(
const sfz::AudioSpan<const float>& source, sfz::AudioSpan<float>& dest,
absl::Span<const int> indices, absl::Span<const float> coeffs);
void amplitudeEnvelope(absl::Span<float> modulationSpan) noexcept;
void ampStageMono(AudioSpan<float> buffer) noexcept;
void ampStageStereo(AudioSpan<float> buffer) noexcept;
void panStageMono(AudioSpan<float> buffer) noexcept;
void panStageStereo(AudioSpan<float> buffer) noexcept;
void filterStageMono(AudioSpan<float> buffer) noexcept;
void filterStageStereo(AudioSpan<float> buffer) noexcept;
/**
* @brief Initialize frequency and gain coefficients for the oscillators.
*/
void setupOscillatorUnison();
void updateChannelPowers(AudioSpan<float> buffer);
Region* region { nullptr };
enum class State {
idle,
playing
};
State state { State::idle };
bool noteIsOff { false };
TriggerType triggerType;
int triggerNumber;
float triggerValue;
absl::optional<int> triggerDelay;
float speedRatio { 1.0 };
float pitchRatio { 1.0 };
float baseVolumedB { 0.0 };
float baseGain { 1.0 };
float baseFrequency { 440.0 };
float floatPositionOffset { 0.0f };
int sourcePosition { 0 };
int initialDelay { 0 };
int age { 0 };
FilePromisePtr currentPromise { nullptr };
int samplesPerBlock { config::defaultSamplesPerBlock };
int minEnvelopeDelay { config::defaultSamplesPerBlock / 2 };
float sampleRate { config::defaultSampleRate };
Resources& resources;
std::vector<FilterHolderPtr> filters;
std::vector<EQHolderPtr> equalizers;
ADSREnvelope<float> egEnvelope;
float bendStepFactor { centsFactor(1) };
WavetableOscillator waveOscillators[config::oscillatorsPerVoice];
// unison of oscillators
unsigned waveUnisonSize { 0 };
float waveDetuneRatio[config::oscillatorsPerVoice] {};
float waveLeftGain[config::oscillatorsPerVoice] {};
float waveRightGain[config::oscillatorsPerVoice] {};
Duration dataDuration;
Duration amplitudeDuration;
Duration panningDuration;
Duration filterDuration;
std::normal_distribution<float> noiseDist { 0, config::noiseVariance };
std::array<OnePoleFilter<float>, 2> channelEnvelopeFilters;
std::array<float, 2> smoothedChannelEnvelopes;
LEAK_DETECTOR(Voice);
};
inline bool sisterVoices(const Voice* lhs, const Voice* rhs)
{
return lhs->getAge() == rhs->getAge()
&& lhs->getTriggerNumber() == rhs->getTriggerNumber()
&& lhs->getTriggerValue() == rhs->getTriggerValue()
&& lhs->getTriggerType() == rhs->getTriggerType();
}
inline bool voiceOrdering(const Voice* lhs, const Voice* rhs)
{
if (lhs->getAge() > rhs->getAge())
return true;
if (lhs->getAge() < rhs->getAge())
return false;
if (lhs->getTriggerNumber() > rhs->getTriggerNumber())
return true;
if (lhs->getTriggerNumber() < rhs->getTriggerNumber())
return false;
if (lhs->getTriggerValue() > rhs->getTriggerValue())
return true;
if (lhs->getTriggerValue() < rhs->getTriggerValue())
return false;
if (lhs->getTriggerType() > rhs->getTriggerType())
return true;
return false;
}
} // namespace sfz