320 lines
9.7 KiB
C++
320 lines
9.7 KiB
C++
// SPDX-License-Identifier: BSD-2-Clause
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// Copyright (c) 2019-2020, Paul Ferrand
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// All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#pragma once
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#include "Config.h"
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#include "ADSREnvelope.h"
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#include "EventEnvelopes.h"
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#include "HistoricalBuffer.h"
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#include "Region.h"
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#include "AudioBuffer.h"
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#include "MidiState.h"
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#include "Resources.h"
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#include "AudioSpan.h"
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#include "LeakDetector.h"
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#include <absl/types/span.h>
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#include <atomic>
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#include <memory>
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namespace sfz {
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/**
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* @brief The SFZ voice are the polyphony holders. They get activated by the synth
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* and tasked to play a given region until the end, stopping on note-offs, off-groups
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* or natural sample decay.
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*
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*/
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class Voice {
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public:
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Voice() = delete;
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/**
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* @brief Construct a new voice with the midistate singleton
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*
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* @param midiState
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*/
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Voice(const MidiState& midiState, Resources& resources);
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enum class TriggerType {
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NoteOn,
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NoteOff,
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CC
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};
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/**
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* @brief Change the sample rate of the voice. This is used to compute all
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* pitch related transformations so it needs to be propagated from the synth
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* at all times.
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*
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* @param sampleRate
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*/
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void setSampleRate(float sampleRate) noexcept;
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/**
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* @brief Set the expected block size. If the block size is not fixed, set an
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* upper bound. The voice will adapt at each callback to the actual number of
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* samples requested but this function will allocate temporary buffers that are
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* needed for proper functioning.
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*
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* @param samplesPerBlock
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*/
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void setSamplesPerBlock(int samplesPerBlock) noexcept;
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/**
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* @brief Get the sample rate of the voice.
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*
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* @return float
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*/
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float getSampleRate() const noexcept { return sampleRate; }
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/**
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* @brief Get the expected block size.
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*
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* @return int
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*/
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int getSamplesPerBlock() const noexcept { return samplesPerBlock; }
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/**
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* @brief Start playing a region after a short delay for different triggers (note on, off, cc)
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*
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* @param region
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* @param delay
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* @param number
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* @param value
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* @param triggerType
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*/
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void startVoice(Region* region, int delay, int number, uint8_t value, TriggerType triggerType) noexcept;
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/**
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* @brief Register a note-off event; this may trigger a release.
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*
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* @param delay
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* @param noteNumber
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* @param velocity
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*/
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void registerNoteOff(int delay, int noteNumber, uint8_t velocity) noexcept;
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/**
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* @brief Register a CC event; this may trigger a release. If the voice is playing and its
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* region has CC modifiers, it will use this value to compute the CC envelope to apply to the
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* parameter.
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*
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* @param delay
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* @param ccNumber
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* @param ccValue
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*/
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void registerCC(int delay, int ccNumber, uint8_t ccValue) noexcept;
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/**
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* @brief Register a pitch wheel event; for now this does nothing
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*
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* @param delay
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* @param pitch
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*/
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void registerPitchWheel(int delay, int pitch) noexcept;
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/**
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* @brief Register an aftertouch event; for now this does nothing
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*
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* @param delay
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* @param aftertouch
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*/
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void registerAftertouch(int delay, uint8_t aftertouch) noexcept;
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/**
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* @brief Register a tempo event; for now this does nothing
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*
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* @param delay
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* @param pitch
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*/
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void registerTempo(int delay, float secondsPerQuarter) noexcept;
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/**
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* @brief Checks if the voice should be offed by another starting in the group specified.
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* This will trigger the release if true.
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*
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* @param delay
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* @param group
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* @return true
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* @return false
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*/
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bool checkOffGroup(int delay, uint32_t group) noexcept;
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/**
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* @brief Render a block of data for this voice into the span
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*
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* @param buffer
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*/
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void renderBlock(AudioSpan<float, 2> buffer) noexcept;
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/**
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* @brief Is the voice free?
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*
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* @return true
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* @return false
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*/
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bool isFree() const noexcept;
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/**
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* @brief Can the voice be "stolen" and reused (i.e. is it releasing)
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*
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* @return true
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* @return false
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*/
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bool canBeStolen() const noexcept;
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/**
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* @brief Get the number that triggered the voice (note number or cc number)
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*
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* @return int
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*/
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int getTriggerNumber() const noexcept;
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/**
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* @brief Get the value that triggered the voice (note velocity or cc value)
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*
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* @return uint8_t
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*/
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uint8_t getTriggerValue() const noexcept;
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/**
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* @brief Get the type of trigger
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*
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* @return TriggerType
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*/
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TriggerType getTriggerType() const noexcept;
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/**
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* @brief Reset the voice to its initial values
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*
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*/
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void reset() noexcept;
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/**
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* @brief Get the mean squared power of the last rendered block. This is used
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* to determine which voice to steal if there are too many notes flying around.
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*
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* @return float
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*/
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float getMeanSquaredAverage() const noexcept;
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/**
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* @brief Get the position of the voice in the source, in samples
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*
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* @return uint32_t
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*/
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uint32_t getSourcePosition() const noexcept;
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/**
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* Returns the region that is currently playing. May be null if the voice is not active!
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*
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* @return
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*/
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const Region* getRegion() const noexcept { return region; }
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private:
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/**
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* @brief Fill a span with data from a file source. This is the first step
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* in rendering each block of data.
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*
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* @param buffer
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*/
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void fillWithData(AudioSpan<float> buffer) noexcept;
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/**
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* @brief Fill a span with data from a generator source. This is the first step
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* in rendering each block of data.
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*
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* @param buffer
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*/
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void fillWithGenerator(AudioSpan<float> buffer) noexcept;
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/**
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* @brief Computes the values for the envelope depending on the note or CC number and the velocity/cc value
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*
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* @param delay
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* @param velocity
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*/
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void prepareEGEnvelope(int delay, uint8_t velocity) noexcept;
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/**
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* @brief The function processing a mono sample source
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*
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* @param buffer
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*/
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void processMono(AudioSpan<float> buffer) noexcept;
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/**
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* @brief The function processing a stereo sample source
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*
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* @param buffer
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*/
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void processStereo(AudioSpan<float> buffer) noexcept;
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/**
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* @brief Release the voice after a given delay
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*
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* @param delay
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* @param fastRelease whether to do a normal release or cut the voice abruptly
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*/
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void release(int delay, bool fastRelease = false) noexcept;
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Region* region { nullptr };
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enum class State {
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idle,
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playing,
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release
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};
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State state { State::idle };
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bool noteIsOff { false };
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TriggerType triggerType;
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int triggerNumber;
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uint8_t triggerValue;
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absl::optional<int> triggerDelay;
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float speedRatio { 1.0 };
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float pitchRatio { 1.0 };
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float baseVolumedB{ 0.0 };
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float baseGain { 1.0 };
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float basePan { 0.0 };
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float basePosition { 0.0 };
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float baseWidth { 0.0 };
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float baseFrequency { 440.0 };
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float phase { 0.0f };
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float floatPositionOffset { 0.0f };
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int sourcePosition { 0 };
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int initialDelay { 0 };
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FilePromisePtr currentPromise { nullptr };
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Buffer<float> tempBuffer1;
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Buffer<float> tempBuffer2;
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Buffer<float> tempBuffer3;
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Buffer<int> indexBuffer;
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absl::Span<float> tempSpan1 { absl::MakeSpan(tempBuffer1) };
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absl::Span<float> tempSpan2 { absl::MakeSpan(tempBuffer2) };
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absl::Span<float> tempSpan3 { absl::MakeSpan(tempBuffer3) };
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absl::Span<int> indexSpan { absl::MakeSpan(indexBuffer) };
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int samplesPerBlock { config::defaultSamplesPerBlock };
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int minEnvelopeDelay { config::defaultSamplesPerBlock / 2 };
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float sampleRate { config::defaultSampleRate };
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const MidiState& midiState;
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Resources& resources;
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ADSREnvelope<float> egEnvelope;
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LinearEnvelope<float> amplitudeEnvelope; // linear events
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LinearEnvelope<float> crossfadeEnvelope;
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LinearEnvelope<float> panEnvelope;
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LinearEnvelope<float> positionEnvelope;
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LinearEnvelope<float> widthEnvelope;
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MultiplicativeEnvelope<float> pitchBendEnvelope;
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MultiplicativeEnvelope<float> volumeEnvelope;
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float bendStepFactor { centsFactor(1) };
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HistoricalBuffer<float> powerHistory { config::powerHistoryLength };
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LEAK_DETECTOR(Voice);
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};
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} // namespace sfz
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