391 lines
14 KiB
Turtle
391 lines
14 KiB
Turtle
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
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@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
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@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
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@prefix state: <http://lv2plug.in/ns/ext/state#> .
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<http://lv2plug.in/ns/ext/state>
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a lv2:Specification ;
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rdfs:seeAlso <state.h> ,
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<lv2-state.doap.ttl> ;
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lv2:documentation """
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<p>This extension defines a simple mechanism which allows hosts to save and
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restore a plugin instance's state. The goal is for an instance's state to be
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<em>completely</em> described by port values (as with all LV2 plugins) and a
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simple dictionary.</p>
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<p>The <q>state</q> defined here is conceptually a key:value dictionary, with
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URI keys and values of any type. For performance reasons the key and value
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type are actually a <q>URID</q>, a URI mapped to an integer. A single
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key:value pair is called a <q>property</q>.</p>
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<p>This state model is simple yet has many benefits:</p>
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<ul>
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<li>Both fast and extensible thanks to URID keys.</li>
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<li>No limitations on possible value types.</li>
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<li>Easy to serialise in almost any format.</li>
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<li>Easy to store in a typical <q>map</q> or <q>dictionary</q> data
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structure.</li>
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<li>Elegantly described in Turtle, so state can be described in LV2 data
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files (including presets).</li>
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<li>Does not impose any file formats, data structures, or file system
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requirements.</li>
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<li>Suitable for portable persistent state as well as fast in-memory
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snapshots.</li>
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<li>Keys <em>may</em> be well-defined and used meaningfully across several
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implementations.</li>
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<li>State <em>may</em> be dynamic, but plugins are not required to have a
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dynamic dictionary data structure available.</li>
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</ul>
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<p>To implement state, the plugin provides a state:interface to the host. To
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save or restore, the host calls LV2_State_Interface::save() or
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LV2_State_Interface::restore(), passing a callback to be used for handling a
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single property. The host is free to implement property storage and retrieval
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in any way.</p>
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<p>Since value types are defined by URI, any type is possible. However, a set
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of standard types is defined by the <a href="atom.html">LV2 Atom</a>
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extension. Use of these types is recommended. Hosts MUST implement at least
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<a href="atom.html#String">atom:String</a>, which is simply a C
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string.</p>
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<h3>Referring to Files</h3>
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<p>Plugins may need to refer to existing files (e.g. loaded samples) in their
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state. This is done by storing the file's path as a property just like any
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other value. However, there are some rules which MUST be followed when storing
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paths, see state:mapPath for details. Plugins MUST use the type <a
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href="atom.html#Path">atom:Path</a> for all paths in their state.</p>
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<p>Plugins are strongly encouraged to avoid creating files, instead storing all
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state as properties. However, occasionally the ability to create files is
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necessary. To make this possible, the host can provide the feature
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state:makePath which allocates paths for plugin-created files. Plugins MUST
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NOT create files in any other locations.</p>
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<h3>Plugin Code Example</h3>
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<pre class="c-code">
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/* Namespace for this plugin's keys. This SHOULD be something that could be
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published as a document, even if that document does not exist right now.
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*/
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#define NS_MY "http://example.org/myplugin/schema#"
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#define DEFAULT_GREETING "Hello"
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LV2_Handle
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my_instantiate(...)
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{
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MyPlugin* plugin = ...;
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plugin->uris.atom_String = map_uri(LV2_ATOM__String);
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plugin->uris.my_greeting = map_uri(NS_MY "greeting");
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plugin->state.greeting = strdup(DEFAULT_GREETING);
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return plugin;
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}
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LV2_State_Status
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my_save(LV2_Handle instance,
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LV2_State_Store_Function store,
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LV2_State_Handle handle,
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uint32_t flags,
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const LV2_Feature *const * features)
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{
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MyPlugin* plugin = (MyPlugin*)instance;
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const char* greeting = plugin->state.greeting;
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store(handle,
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plugin->uris.my_greeting,
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greeting,
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strlen(greeting) + 1, // Careful! Need space for terminator
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plugin->uris.atom_String,
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LV2_STATE_IS_POD | LV2_STATE_IS_PORTABLE);
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return LV2_STATE_SUCCESS;
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}
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LV2_State_Status
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my_restore(LV2_Handle instance,
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LV2_State_Retrieve_Function retrieve,
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LV2_State_Handle handle,
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uint32_t flags,
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const LV2_Feature *const * features)
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{
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MyPlugin* plugin = (MyPlugin*)instance;
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size_t size;
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uint32_t type;
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uint32_t flags;
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const char* greeting = retrieve(
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handle, plugin->uris.my_greeting, &size, &type, &flags);
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if (greeting) {
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free(plugin->state->greeting);
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plugin->state->greeting = strdup(greeting);
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} else {
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plugin->state->greeting = strdup(DEFAULT_GREETING);
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}
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return LV2_STATE_SUCCESS;
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}
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const void*
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my_extension_data(const char* uri)
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{
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static const LV2_State_Interface state_iface = { my_save, my_restore };
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if (!strcmp(uri, LV2_STATE__interface)) {
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return &state_iface;
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}
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}
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</pre>
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<h3>Host Code Example</h3>
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<pre class="c-code">
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LV2_State_Status
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store_callback(LV2_State_Handle handle,
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uint32_t key,
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const void* value,
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size_t size,
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uint32_t type,
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uint32_t flags)
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{
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if ((flags & LV2_STATE_IS_POD)) {
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/* We only care about POD since we're keeping state in memory only.
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For disk or network use, LV2_STATE_IS_PORTABLE must also be checked.
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*/
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Map* state_map = (Map*)handle;
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state_map->insert(key, Value(copy(value), size, type));
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return 0;
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} else {
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return 1; /* Non-POD events are unsupported. */
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}
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}
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Map
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get_plugin_state(LV2_Handle instance)
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{
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LV2_State* state = instance.extension_data(LV2_STATE__interface);
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Map state_map;
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/** Request a fast/native/POD save, since we're just copying in memory */
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state.save(instance, store_callback, &state_map,
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LV2_STATE_IS_POD|LV2_STATE_IS_NATIVE);
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return state_map;
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}
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</pre>
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<h3>Extensions to this Specification</h3>
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<p>It is likely that other interfaces for working with plugin state will be
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developed as needed. This is encouraged, however everything SHOULD work within
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the state <em>model</em> defined here. That is, <strong>do not complicate the
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state model</strong>. Implementations can assume the following:</p>
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<ul>
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<li>The current port values and state dictionary completely describe a plugin
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instance, at least well enough that saving and restoring will yield an
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<q>identical</q> instance from the user's perspective.</li>
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<li>Hosts are not expected to save and/or restore any other attributes of a
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plugin instance.</li>
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</ul>
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<h3>The <q>Property Principle</q></h3>
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<p>The main benefit of this meaningful state model is that it can double as a
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plugin control/query mechanism. For plugins that require more advanced control
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than simple control ports, instead of defining a set of commands, define
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properties whose values can be set appropriately. This provides both a way to
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control and save that state <q>for free</q>, since there is no need to define
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commands <em>and</em> a set of properties for storing their effects. In
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particular, this is a good way for UIs to achieve more advanced control of
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plugins.</p>
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<p>This <q>property principle</q> is summed up in the phrase:
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<q>Don't stop; set playing to false</q>.</p>
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<p>This extension does not define a dynamic mechanism for state access and
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manipulation. The <a href="patch.html">LV2 Patch</a> extension
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defines a generic set of messages which can be used to access or manipulate
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properties, and the <a href="atom.html">LV2 Atom</a> extension defines
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a port type and data container capable of transmitting those messages.</p>
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""" .
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state:interface
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a lv2:ExtensionData ;
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lv2:documentation """
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<p>A structure (LV2_State_Interface) which contains functions to be called by
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the host to save and restore state. In order to support this extension, the
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plugin must return a valid LV2_State_Interface from
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LV2_Descriptor::extension_data() when it is called with URI
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LV2_STATE__interface.</p>
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<p>The plugin data file should describe this like so:</p>
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<pre class="turtle-code">
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@prefix state: <http://lv2plug.in/ns/ext/state#> .
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<plugin>
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a lv2:Plugin ;
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lv2:extensionData state:interface .
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</pre>
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""" .
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state:State
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a rdfs:Class ;
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rdfs:label "State" ;
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lv2:documentation """
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<p>A state dictionary. This type should be used wherever instance state is
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described. The properties of a resource with this type correspond directly to
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the properties of the state dictionary (except the property that states it has
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this type).</p>
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""" .
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state:loadDefaultState
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a lv2:Feature ;
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lv2:documentation """
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<p>This feature indicates that the plugin has default state listed with the
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state:state property which should be loaded by the host before running the
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plugin. Requiring this feature allows plugins to implement a single state
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loading mechanism which works for initialisation as well as restoration,
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without having to hard-code default state.</p>
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<p>To support this feature, the host MUST <q>restore</q> the default state
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after instantiating the plugin but before calling run().</p>
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""" .
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state:state
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a rdf:Property ;
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rdfs:label "state" ;
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rdfs:range state:State ;
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lv2:documentation """
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<p>The state of this instance. This property may be used anywhere a state
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needs to be described, for example:</p>
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<pre class="turtle-code">
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@prefix eg: <http://example.org/> .
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<plugin-instance>
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state:state [
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eg:somekey "some value" ;
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eg:someotherkey "some other value" ;
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eg:favourite-number 2
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] .
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</pre>
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""" .
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state:mapPath
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a lv2:Feature ;
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rdfs:label "map file paths" ;
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lv2:documentation """
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<p>This feature maps absolute paths to/from <q>abstract paths</q> which are
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stored in state. To support this feature a host must pass an LV2_Feature with
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URI LV2_STATE__mapPath and data pointed to an LV2_State_Map_Path to the
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plugin's LV2_State_Interface methods.</p>
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<p>The plugin MUST map <em>all</em> paths stored in its state (including those
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inside any files in its state). This is necessary to enable host to handle
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file system references correctly, e.g. for distribution or archival.</p>
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<p>For example, a plugin may write a path to a state file like so:</p>
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<pre class="c-code">
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void write_path(LV2_State_Map_Path* map_path, FILE* myfile, const char* path)
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{
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char* abstract_path = map_path->abstract_path(map_path->handle, path);
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fprintf(myfile, "%s", abstract_path);
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free(abstract_path);
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}
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</pre>
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<p>Then, later reload the path like so:</p>
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<pre class="c-code">
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char* read_path(LV2_State_Map_Path* map_path, FILE* myfile)
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{
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/* Obviously this is not production quality code! */
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char abstract_path[1024];
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fscanf(myfile, "%s", abstract_path);
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return map_path->absolute_path(map_path->handle, abstract_path);
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}
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</pre>
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""" .
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state:makePath
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a lv2:Feature ;
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rdfs:label "create new file paths" ;
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lv2:documentation """
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<p>This feature allows plugins to create new files and/or directories. To
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support this feature the host passes an LV2_Feature with URI
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LV2_STATE__makePath and data pointed to an LV2_State_Make_Path to the plugin.
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The host may make this feature available only during save by passing it to
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LV2_State_Interface::save(), or available any time by passing it to
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LV2_Descriptor::instantiate(). If passed to LV2_State_Interface::save(), the
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feature MUST NOT be used beyond the scope of that call.</p>
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<p>The plugin is guaranteed a hierarchical namespace unique to that plugin
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instance, and may expect the returned path to have the requested path as a
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suffix. There is <em>one</em> such namespace, even if the feature is passed to
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both LV2_Descriptor::instantiate() <em>and</em> LV2_State_Interface::save().
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Beyond this, the plugin MUST NOT make any assumptions about the returned
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paths.</p>
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<p>Like any other paths, the plugin MUST map these paths using state:mapPath
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before storing them in state. The plugin MUST NOT assume these paths will be
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available across a save/restore otherwise, i.e. only mapped paths saved to
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state are persistent, any other created paths are temporary.</p>
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<p>For example, a plugin may create a file in a subdirectory like so:</p>
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<pre class="c-code">
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char* save_myfile(LV2_State_Make_Path* make_path)
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{
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char* path = make_path->path(make_path->handle, "foo/bar/myfile.txt");
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FILE* myfile = fopen(path, 'w');
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fprintf(myfile, "I am some data");
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fclose(myfile);
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return path;
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}
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</pre>
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""" .
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state:threadSafeRestore
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a lv2:Feature ;
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rdfs:label "thread-safe restore" ;
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lv2:documentation """
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<p>If a plugin supports this feature, its LV2_State_Interface::restore method
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is thread-safe and may be called concurrently with audio class functions.</p>
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<p>To support this feature, the host MUST pass a <a
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href="worker.html#schedule">work:schedule</a> feature to the restore
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method, which will be used to complete the state restoration. The usual
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mechanics of the worker apply: the host will call the plugin's work method,
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which emits a response which is later applied in the audio thread.</p>
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<p>The host is not required to block run() while restore() and work() load the
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state, so this feature allows state to be restored without dropouts.</p>
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""" .
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state:freePath
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a lv2:Feature ;
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rdfs:label "free a file path" ;
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lv2:documentation """
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<p>This feature provides a function that can be used by plugins to free paths
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that were allocated by the host via other state features (state:mapPath and
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state:makePath).</p>
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""" .
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state:Changed
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a rdfs:Class ;
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rdfs:label "State changed" ;
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lv2:documentation """
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<p>A notification that the internal state of the plugin has been changed in a
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way that the host can not otherwise know about.</p>
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<p>This is a one-way notification, intended to be used as the type of an <a
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href="atom.html#Object">Object</a> sent from plugins when
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necessary.</p>
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<p>Plugins SHOULD emit such an event whenever a change has occurred that would
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result in a different state being saved, but not when the host explicity makes
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a change which it knows is likely to have that effect, such as changing a
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parameter.</p>
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""" .
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