sfizz/sfizz/FilePool.cpp

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5.3 KiB
C++

// Copyright (c) 2019, Paul Ferrand
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FilePool.h"
#include "AudioBuffer.h"
#include "Config.h"
#include "Debug.h"
#include "absl/types/span.h"
#include <chrono>
#include <memory>
#include <sndfile.hh>
using namespace std::chrono_literals;
template <class T>
std::unique_ptr<AudioBuffer<T>> readFromFile(SndfileHandle& sndFile, int numFrames)
{
auto returnedBuffer = std::make_unique<AudioBuffer<T>>(sndFile.channels(), numFrames);
if (sndFile.channels() == 1) {
sndFile.readf(returnedBuffer->channelWriter(0), numFrames);
} else if (sndFile.channels() == 2) {
auto tempReadBuffer = std::make_unique<AudioBuffer<float>>(1, 2 * numFrames);
sndFile.readf(tempReadBuffer->channelWriter(0), numFrames);
::readInterleaved<float>(tempReadBuffer->getSpan(0), returnedBuffer->getSpan(0), returnedBuffer->getSpan(1));
}
return returnedBuffer;
}
std::optional<sfz::FilePool::FileInformation> sfz::FilePool::getFileInformation(std::string_view filename, uint32_t offset) noexcept
{
std::filesystem::path file { rootDirectory / filename };
if (!std::filesystem::exists(file))
return {};
SndfileHandle sndFile(reinterpret_cast<const char*>(file.c_str()));
if (sndFile.channels() != 1 && sndFile.channels() != 2) {
DBG("Missing logic for " << sndFile.channels() << " channels, discarding sample " << filename);
return {};
}
FileInformation returnedValue;
returnedValue.end = static_cast<uint32_t>(sndFile.frames());
returnedValue.sampleRate = static_cast<double>(sndFile.samplerate());
SF_INSTRUMENT instrumentInfo;
sndFile.command(SFC_GET_INSTRUMENT, &instrumentInfo, sizeof(instrumentInfo));
if (instrumentInfo.loop_count == 1) {
returnedValue.loopBegin = instrumentInfo.loops[0].start;
returnedValue.loopEnd = instrumentInfo.loops[0].end;
}
// FIXME: Large offsets will require large preloading; is this OK in practice?
const auto preloadedSize = [&]() {
if (config::preloadSize == 0)
return returnedValue.end;
else
return std::min(returnedValue.end, offset + static_cast<uint32_t>(config::preloadSize));
}();
if (preloadedData.contains(filename)) {
auto alreadyPreloaded = preloadedData[filename];
if (preloadedSize > alreadyPreloaded->getNumFrames()) {
alreadyPreloaded.reset(readFromFile<float>(sndFile, preloadedSize).get());
}
returnedValue.preloadedData = alreadyPreloaded;
} else {
returnedValue.preloadedData = std::shared_ptr<AudioBuffer<float>>(readFromFile<float>(sndFile, preloadedSize));
preloadedData[filename] = returnedValue.preloadedData;
}
return returnedValue;
}
void sfz::FilePool::enqueueLoading(Voice* voice, std::string_view sample, int numFrames, unsigned ticket) noexcept
{
if (!loadingQueue.try_enqueue({ voice, sample, numFrames, ticket })) {
DBG("Problem enqueuing a file read for file " << sample);
}
}
void sfz::FilePool::loadingThread() noexcept
{
FileLoadingInformation fileToLoad {};
while (!quitThread) {
if (!loadingQueue.wait_dequeue_timed(fileToLoad, 10ms))
continue;
if (fileToLoad.voice == nullptr) {
DBG("Background thread error: voice is null.");
continue;
}
DBG("Background loading of: " << fileToLoad.sample);
std::filesystem::path file { rootDirectory / fileToLoad.sample };
if (!std::filesystem::exists(file)) {
DBG("Background thread: no file " << fileToLoad.sample << " exists.");
continue;
}
SndfileHandle sndFile(reinterpret_cast<const char*>(file.c_str()));
auto fileLoaded = std::make_unique<AudioBuffer<float>>(sndFile.channels(), fileToLoad.numFrames);
fileToLoad.voice->setFileData(readFromFile<float>(sndFile, fileToLoad.numFrames), fileToLoad.ticket);
}
}
void sfz::FilePool::clear()
{
preloadedData.clear();
while(loadingQueue.pop()){
// Pop the queue
}
}