sfizz/src/sfizz/Config.h

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// SPDX-License-Identifier: BSD-2-Clause
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// This code is part of the sfizz library and is licensed under a BSD 2-clause
// license. You should have receive a LICENSE.md file along with the code.
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
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#pragma once
#ifdef _WIN32
// There's a spurious min/max function in MSVC that makes everything go badly...
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#ifndef NOMINMAX
#define NOMINMAX 1
#endif
#define _SILENCE_CXX17_OLD_ALLOCATOR_MEMBERS_DEPRECATION_WARNING
#endif
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#include <cstddef>
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#include <cstdint>
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namespace sfz {
enum class Oversampling: int {
x1 = 1,
x2 = 2,
x4 = 4,
x8 = 8
};
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namespace config {
constexpr float defaultSampleRate { 48000 };
constexpr int defaultSamplesPerBlock { 1024 };
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constexpr int maxBlockSize { 8192 };
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constexpr int preloadSize { 8192 };
constexpr int loggerQueueSize { 16 };
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constexpr bool loggingEnabled { false };
constexpr size_t numChannels { 2 };
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constexpr int numBackgroundThreads { 4 };
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constexpr int numVoices { 64 };
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constexpr int maxVoices { 256 };
constexpr int maxFilePromises { maxVoices * 2 };
constexpr int sustainCC { 64 };
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constexpr int allSoundOffCC { 120 };
constexpr int resetCC { 121 };
constexpr int allNotesOffCC { 123 };
constexpr int omniOffCC { 124 };
constexpr int omniOnCC { 125 };
constexpr int halfCCThreshold { 64 };
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constexpr int centPerSemitone { 100 };
constexpr float virtuallyZero { 0.00005f };
constexpr float fastReleaseDuration { 0.01f };
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constexpr char defineCharacter { '$' };
constexpr Oversampling defaultOversamplingFactor { Oversampling::x1 };
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constexpr float A440 { 440.0 };
constexpr size_t powerHistoryLength { 16 };
constexpr float voiceStealingThreshold { 0.00001f };
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constexpr uint8_t numCCs { 143 };
constexpr int chunkSize { 1024 };
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constexpr float defaultAmpEGRelease { 0.02f };
constexpr int filtersInPool { maxVoices * 2 };
constexpr int filtersPerVoice { 2 };
constexpr int eqsPerVoice { 3 };
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constexpr float noiseVariance { 0.1f };
/**
Minimum interval in frames between recomputations of coefficients of the
modulated filter. The lower, the more CPU resources are consumed.
*/
constexpr int filterControlInterval { 16 };
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} // namespace config
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// Enable or disable SIMD accelerators by default
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namespace SIMDConfig {
constexpr unsigned int defaultAlignment { 16 };
constexpr bool writeInterleaved { true };
constexpr bool readInterleaved { true };
constexpr bool fill { true };
constexpr bool gain { false };
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constexpr bool divide { false };
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constexpr bool mathfuns { false };
constexpr bool loopingSFZIndex { true };
constexpr bool saturatingSFZIndex { true };
constexpr bool linearRamp { false };
constexpr bool multiplicativeRamp { true };
constexpr bool add { false };
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constexpr bool subtract { false };
constexpr bool multiplyAdd { false };
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constexpr bool copy { false };
constexpr bool pan { true };
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constexpr bool cumsum { true };
constexpr bool diff { false };
constexpr bool sfzInterpolationCast { true };
constexpr bool mean { false };
constexpr bool meanSquared { false };
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constexpr bool upsampling { true };
}
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} // namespace sfz